This is intended to encourage experimenting with the terrain texture system.
Mix and match terrain (texture) tiles.
There are three essential files at the top of Waffle's Terrain thread.
terrset00.zip - the brightly colored sample textures
htcterrsets.zip - the default set for ETO and PTO (it also includes the terrset00.zip so you get both)
terredit.pdf - describes the game's system
If you create a terrain for testing textures, say a terrain named "tiletst" and put the example terrset00 folder inside the tiletst folder, tiletst\terrset00, then when you open the TE you will see some very brightly patterned terrain textures.
Suppose you want to take some of the ETO tile textures, and some of the PTO tile textures, and for some reason, keep some of the bright sample tile textures and quickly pick from any of them.
You can* throw the whole catalog of bitmap textures into your terrset00\texsrc folder. Copy all the ETO and PTO textures and paste them into the folder with the sample "type##,bmp bitmaps. (Remember, this is a learning exercise, you'd never leave the unused bitmaps.)
*It's critical to coordinate the color pallets whenever you make any bitmaps for a terrain.
Then, find the atlas0.txt file for the 508 bitmaps and the atlas1.txt file for the 1016 bitmaps.
Open the appropriate atlas text file and replace the names of the existing texture types with the ones you want to see i.e. replace type0.bmp with dunes.bmp, both are 508 textures.
When you open the TE, the dunes texture will replace the bright red patterned sample texture. You could have put the dunes texture at any of the slots by replacing the original type name.
So far so good. The in-game terrain will have the texture along with the ground clutter. It won't have any trees or building until you add those in the Object Editor, and you may want to create multiple sets but more on that later.
Ex. File: atlas0.txt in this example will read as follows:
atlas
512,ImageSize
4,ChannelCnt
4,rows
4,cols
texsrc/dunes.bmp < here's where I replaced type0 with dunes
texsrc/type1.bmp
texsrc/type2.bmp
texsrc/type3.bmp
texsrc/type4.bmp
texsrc/type5.bmp
texsrc/type6.bmp
texsrc/type7.bmp
texsrc/type8.bmp
texsrc/type9.bmp
texsrc/type10.bmp
texsrc/type11.bmp
texsrc/type12.bmp
texsrc/type13.bmp
texsrc/type14.bmp
texsrc/type15.bmp
You can see that you can quickly swap out any textures you like, even a single one.