Author Topic: AI to supplement sides and do away with ENY.  (Read 1388 times)

Offline Puck

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Re: AI to supplement sides and do away with ENY.
« Reply #30 on: January 05, 2016, 12:48:30 PM »
Just how would a player know that the other aircraft is human or AI controlled ? All I see when spotting an enemy aircraft is the type of aircraft being flown, not who is flying it.

You have been killed by an I586.  Your death has been approximated.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline guncrasher

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Re: AI to supplement sides and do away with ENY.
« Reply #31 on: January 05, 2016, 12:52:41 PM »
Just how would a player know that the other aircraft is human or AI controlled ? All I see when spotting an enemy aircraft is the type of aircraft being flown, not who is flying it.

have you played against the AI in the new version?  them bastages will kill you in 2 turns.


semp
you dont want me to ho, dont point your plane at me.

Offline Traveler

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Re: AI to supplement sides and do away with ENY.
« Reply #32 on: January 05, 2016, 01:06:55 PM »
You have been killed by an I586.  Your death has been approximated.

But you don't know that till after you engaged the enemy aircraft, the poster claimed that live players would avoid fights with AI.   I'm just saying they don't know who they are fighting until they either win or lose. 
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Offline Wiley

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Re: AI to supplement sides and do away with ENY.
« Reply #33 on: January 05, 2016, 01:13:12 PM »
But you don't know that till after you engaged the enemy aircraft, the poster claimed that live players would avoid fights with AI.   I'm just saying they don't know who they are fighting until they either win or lose.

While a player might hide in the gaggle, when the AI is cruising they're pretty obviously AI IMO

Wiley.
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Offline bustr

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Re: AI to supplement sides and do away with ENY.
« Reply #34 on: January 05, 2016, 03:09:44 PM »
Once I saw the human it was obvious to spot human controlled fighters after that in missions. Unless Hitech changes the AI programing so they fly like humans in the MA.

The human flown planes flew like lone eagles, flew imperfectly compared to the AI perfect flight program and were always out of sync with the AI. AI don't use other AI for bait. You could see the manifestation of an ego in the flight patterns.

The lone AI flew too perfectly and synced with their wingman too perfectly if one was available. Hitech could change that by having every AI fighter HO on every pass along with taking random bad shots and constantly setting up for HO, Pick, and running while letting their wing man get killed.

The AI fight while humans sneak around to shoot you in the back.
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Offline DmonSlyr

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Re: AI to supplement sides and do away with ENY.
« Reply #35 on: January 06, 2016, 08:32:34 AM »
Absolutely no to the AI theme.

That is not the answer and AI is stupid.


The answer is better MA operators that can control the maps during off hours to allow disabling of fields therefore making the parameters to fight in smaller. If you tighten the arena to smaller parameters you will have better fights. There needs to be  MA CM team that can judge the MA based on #s and shrink the parameters so that more people would run into each other. This makes it exciting and combat ready. Also, a 2 hour switch time would make it much easier to fix the ENY issue.

AI would simply make the game lame as they are not like fighting actual people. Mix AI in with people and you will have more complaints than ever before.
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Offline Traveler

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Re: AI to supplement sides and do away with ENY.
« Reply #36 on: January 06, 2016, 02:57:13 PM »

AI would simply make the game lame as they are not like fighting actual people. Mix AI in with people and you will have more complaints than ever before.

What information are you basing this statement on?  Have you flown against the new AI in AH3? 
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Offline bustr

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Re: AI to supplement sides and do away with ENY.
« Reply #37 on: January 06, 2016, 03:12:28 PM »
There was an AI F4u during the closed alpha that made me check the roster for any muppets in the arena. That is how good they are. I suspect Hitech can adjust the skillz slider for them. For the DA driven, they would become predictable quickly. For the average customer, a way to fill time with low numbers against something that shoots back with a purpose.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline BuckShot

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Re: AI to supplement sides and do away with ENY.
« Reply #38 on: January 06, 2016, 09:21:09 PM »
The only way I'd want to see any ai planes is if they have a different ID/range icon and map dot color.

One of the reasons I play this game is that I know that a person is my opponent.

I'd break off a fight with an ai plane if a human controlled enemy plane showed up.

I'd rather see shrinking maps/ disabled map perimeter fields as a solution used to increase activity when #s are low.
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Offline Traveler

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Re: AI to supplement sides and do away with ENY.
« Reply #39 on: January 07, 2016, 06:38:46 AM »
The only way I'd want to see any ai planes is if they have a different ID/range icon and map dot color.

One of the reasons I play this game is that I know that a person is my opponent.

I'd break off a fight with an ai plane if a human controlled enemy plane showed up.

I'd rather see shrinking maps/ disabled map perimeter fields as a solution used to increase activity when #s are low.

Original Post was concerned with using AI to balance sides so that ENY was never an issue, If I understand you correctly you want to alter maps to increase activity when #s are low, so you are willing to accept the limits on aircraft as a result of side imbalance ENY ?
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Offline BuckShot

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Re: AI to supplement sides and do away with ENY.
« Reply #40 on: January 07, 2016, 09:04:28 PM »
Yes.

The ENY system is not an issue and the plane choice limitation doesn't bother me or cause me to log off.

I'd rather see even more eny than ai fighters in early, mid, or late war arenas.

Interesting idea though.
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Offline jimson

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Re: AI to supplement sides and do away with ENY.
« Reply #41 on: January 08, 2016, 12:06:44 AM »
I doubt very much that we will be seeing AI in the main arenas but we will certainly see them in the mission arena and the AvA.
« Last Edit: January 08, 2016, 12:10:25 AM by jimson »

Offline DmonSlyr

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Re: AI to supplement sides and do away with ENY.
« Reply #42 on: January 10, 2016, 09:32:24 AM »
The AI is calculated in that it will fly the same patterns based on the way Hitech sets them. The AI would never fly differently or "mess up" the AI would also gang you, or not disengage from you if a human joined the fight. The AI may be too powerful and knock down bases and strats too quickly. You just cannot measure that skill without pissing more people off.

AI might be fun in the AvA in order to build up #s at first. But if you get more than 6 AvAers in the arena, it would be best to eliminate the AI.
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Offline save

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Re: AI to supplement sides and do away with ENY.
« Reply #43 on: January 11, 2016, 10:06:59 AM »
If the enemy gunners are as good as the best virtual bomber gunner/pilots in AH 18* B17s would not only be a bad idea to attack, but suicide.

Imagine 18 bombers with 10 .50 caliber mg's  hitting you at 1.5k out....
My ammo last for 6 Lancasters, or one Yak3.
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Offline bustr

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Re: AI to supplement sides and do away with ENY.
« Reply #44 on: January 11, 2016, 12:18:37 PM »
The AI gunners were deadly against AI fighters. I found them less deadly than humans when I flew the giant 1944 bomber stream mission testing. AI fighters were relentless like little terminators wearing fighter plane skins.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.