Pump the brakes Tony.
The FOV maybe needs a disclaimer, simply stating that it is what HTC has determined as the industry standard, and easily set to just about any distance that you may desire.
I assume that you refer to the fireball graphic for burning plane, and what does that really matter? tomato ~ tomata Did you even notice the new debris smoke or hit sprites? New tracers? or a ton of other things that separate the current from beta cockpit graphics?
Flickering shadows, as was just recently discussed, may be the result of under performing video card, but no matter there either. A simple button click and they are turned off, viola there you go back to AH2 (no shadows).
I don't know how you can say that planes take more damage, in a vacuum. Could it be that there are more field acks pointed at them? Maybe the lethality setting has been moved, but after testing alpha since the onset, I haven't quite yet had that same experience. It does seem that 50 cal gun rounds are more potent against field guns though.
Yes, there are things that are not "proper" and will most likely be prioritized and dealt with more input from larger populations as it rolls into beta phase.
A more helpful beta tester comment in the future would be along the lines of: Flew offline mission and noticed that E6B data on the clipboard was missing for climb rate and weight. Instead of actual numbers the words "climb" and "weight" were next to their perspective categories.