Author Topic: Game: Facts vs. Perception  (Read 6559 times)

Offline Slade

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Game: Facts vs. Perception
« on: February 12, 2016, 09:26:38 AM »
Maybe this might help you fly better understanding how things actually work.


Slade  :salute
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« Last Edit: February 12, 2016, 10:58:10 AM by Slade »
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Offline Ack-Ack

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Re: Game: Facts vs. Perception
« Reply #1 on: February 12, 2016, 12:23:53 PM »
The Rolling Plane Set quote is from me.  lol

Thanks for posting the list Slade, hopefully this will clear up some misconceptions that some players have.
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Offline Slade

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Re: Game: Facts vs. Perception
« Reply #2 on: February 12, 2016, 12:25:16 PM »
Yep Ack-Ack that is why I took the time to do this.  Clear up misconceptions.  :aok


I just added section on ACK.
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Offline hitech

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Re: Game: Facts vs. Perception
« Reply #3 on: February 12, 2016, 12:27:52 PM »
You have far to much time on your hands Slade.

HiTech

Offline Squire

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Re: Game: Facts vs. Perception
« Reply #4 on: February 12, 2016, 12:30:28 PM »
Quote
"Per your standard there would never be an Aces High or any other simulation based game or product. Because you are trying say if not modeled 100% accurate then why model it at all. I doubt there is any thing in AH or any other simulation that is 100% accurate. But to answer you question close is better then not at all."

Indeed.  :aok
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Offline Slade

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Re: Game: Facts vs. Perception
« Reply #5 on: February 12, 2016, 12:33:20 PM »
Quote
You have far to much time on your hands Slade.

Maybe today! :rofl

I am a stats\facts nut though having worked for NASA etc.. 

It is clearer in compiling this how much effort you put into the game.  It feels like about 5 times more than I thought before compiling this modest page and I am a programmer!  :salute
« Last Edit: February 12, 2016, 12:37:21 PM by Slade »
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Offline hitech

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Re: Game: Facts vs. Perception
« Reply #6 on: February 12, 2016, 12:40:08 PM »
Maybe today! :rofl

I am a stats\facts nut though having worked for NASA etc.. 

It is easy to see in compiling this how much effort you put into the game.  It feels like about 5 times more than I thought before compiling this modest page and I am a programmer!  :salute
Thanks,

Some simple facts.

I wrote my first game in 1974 (simple hi low guess number on teletype computer)
I wrote my first animation in 1977 (modified start track game to show photon torpedoes animated across the terminal)

Been writing flight sims since 1993.

HiTech


Offline Scca

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Re: Game: Facts vs. Perception
« Reply #7 on: February 12, 2016, 12:49:46 PM »
Thanks,

Some simple facts.

I wrote my first game in 1974 (simple hi low guess number on teletype computer)
I wrote my first animation in 1977 (modified start track game to show photon torpedoes animated across the terminal)

Been writing flight sims since 1993.

HiTech
So, what you're saying is you're old....
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Offline Slade

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Re: Game: Facts vs. Perception
« Reply #8 on: February 12, 2016, 12:51:18 PM »
I have a hunch you know the C programming language better than anyone I have met.

I use Python, SQL\PL-SQL, xBase (Clipper to xHarbour), PHP, VB and the standard web stuff (HTML5\CSS\XML\JavaScript).  I try to stay away from Java but...

Still sounds like you have fun with it though it can be very hard and tedious work.  :salute

Me too!
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Offline hitech

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Re: Game: Facts vs. Perception
« Reply #9 on: February 12, 2016, 01:15:13 PM »
I have a hunch you know the C programming language better than anyone I have met.

Cut my teeth In C just post collage in 83 writing a robotic control system on a unix based computer.  Coming from Pascal and Algol C confused the crap out of me.

HiTech

Offline Slade

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Re: Game: Facts vs. Perception
« Reply #10 on: February 12, 2016, 01:29:54 PM »
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Coming from Pascal and Algol C confused the crap out of me.

Pointers! Ugg!  :bhead


I understand them now but took me a while.


EDIT: Your initial investment in UNIX (now LINUX) I bet has come back to you many fold.
« Last Edit: February 12, 2016, 01:32:20 PM by Slade »
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Offline hitech

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Re: Game: Facts vs. Perception
« Reply #11 on: February 12, 2016, 01:35:20 PM »
Pointers! Ugg!  :bhead


I understand them now but took me a while.

And the worst of the worst was writing a bi-modal interrupt driver for rs232 ports in does.
Dang thing had to talk across 16 & 32 bit systems to process data no mater what mode the processor was in.

And then writing low level joy stick stuff who had to time the draining of a capacitor, but couldn't disable interrupts for the timing because the the serial reader would miss characters at higher baud rates and the boards would only buffer 1 character.


HiTech

Offline Slade

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Re: Game: Facts vs. Perception
« Reply #12 on: February 12, 2016, 01:43:50 PM »
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bi-modal interrupt driver for rs232 ports

I wrote a few of those too.  Interface between Main Frames (Wang, MicroData etc.) and PC's (Novell).  Had the SAME problem.  Got around it by dedicating a non-flow control pin to dump the mismatch bytes to a buffer.  In my case I could go to 32k.  That was HUGE in the early 90s!

The alternative was having to use 9 track tapes (holding up to 40 mb compressed).  Loaded so many tapes I will never forget the loading key sequence for a Cypher tape driver. EVER! 45335153  :rofl

EDIT: I think it is because we put in a custom UART chip on the serial card that we could go 32k. :-)
« Last Edit: February 12, 2016, 01:47:58 PM by Slade »
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Offline 715

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Re: Game: Facts vs. Perception
« Reply #13 on: February 12, 2016, 01:50:10 PM »
I tried to learn C once using Kernighan and Ritchie.  Coming from VB, C appeared to me to be designed as an instrument of torture bent on destroying my computer in a fireball of crashes.  That book went back into the bookcase about 30 years ago and hasn't been touched until just now, when I used it to see how to spell Kernighan.

Offline Skuzzy

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Re: Game: Facts vs. Perception
« Reply #14 on: February 12, 2016, 01:54:54 PM »
I tried to learn C once using Kernighan and Ritchie.  Coming from VB, C appeared to me to be designed as an instrument of torture bent on destroying my computer in a fireball of crashes.  That book went back into the bookcase about 30 years ago and hasn't been touched until just now, when I used it to see how to spell Kernighan.

And that was the book I learned C from, circa 1978 or 79.  It was a breath of fresh air.  Although I still loved assembly programming the Z80 (Zilog) and 68K (Motorola) family of processors.

It was the Intel CPU which pushed me to C.  I hated Intel assembly.
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