Author Topic: Oculus Rift use...  (Read 24937 times)

Offline brucec

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Re: Oculus Rift use...
« Reply #120 on: June 02, 2016, 11:33:54 AM »
I'll take another look Terry but I don't think it makes much if any difference
brucec
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Offline Mister Fork

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Re: Oculus Rift use...
« Reply #121 on: June 02, 2016, 12:04:06 PM »
No d
No double vision issues with the DK2?  Could this be a resolution issue? (the DK2 being different res and maybe aspect ratio than the CV?)
No double vision issues.  Do you have remenints of the older Rift drivers kicking around?  I did a complete uninstall of all Oculus drivers first and cleaned out the folders. 
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Offline hitech

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Re: Oculus Rift use...
« Reply #122 on: June 02, 2016, 12:08:16 PM »
You and I are the only ones to comment re the cv1? Do you notice any difference in the double vision if you move the ipd button slider from extreme to extreme?

Terry

Btw is everything appearing double? Or only select items like the clip board?

HiTech



Offline brucec

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Re: Oculus Rift use...
« Reply #123 on: June 02, 2016, 12:40:04 PM »
Quote
Btw is everything appearing double? Or only select items like the clip board?

For me it's just things like the clipboard and the aircraft themselves.
brucec
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Offline terrydew

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Re: Oculus Rift use...
« Reply #124 on: June 02, 2016, 01:11:46 PM »
Btw is everything appearing double? Or only select items like the clip board?

HiTech

Clipboard, mouse, aircraft, text like auto take off enabled, text box, and frame rate text, and like the window frames in the tower. In the tower the desk, clock, phone and radios are all ok.

Terry

Offline hitech

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Re: Oculus Rift use...
« Reply #125 on: June 02, 2016, 01:37:43 PM »
Check the FOV setting in the vidoe config, make sure it is set to automatic.

HiTech

Offline terrydew

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Re: Oculus Rift use...
« Reply #126 on: June 02, 2016, 02:49:54 PM »
Check the FOV setting in the vidoe config, make sure it is set to automatic.

HiTech

Yes it is set to automatic and is showing 80.

Terry

Offline terrydew

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Re: Oculus Rift use...
« Reply #127 on: June 02, 2016, 05:00:11 PM »
Just tried beta 22. Rift still has double vision except that when in the plane and you call the clipboard it is no longer doubled like it is when in the tower. Everything else stays doubled, it is just the clipboard and the cursor while it's on the clipboard that are normal.

When you say no to oculus and yes to htc the Vive can be used but the oculus home starts also. On the Vive no double vision in the tower with clipboard up but if you move cursor outside of clipboard it then doubles. Inside the plane (p51) the gunsite is doubled, cursor is doubled and if you look at left wing it is fuzzy and I think doubled? If clipboard brought up cursor is correct while it is on clipboard and the clipboard is not doubled.

The cursor moves with head movement (unless clipboard up when moves with mouse). I think I like this but would like to be able to turn cursor off as you don't want to look at it al the time.
Vive just does not have as good of a screen as the rift.

Terry

Offline Mister Fork

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Re: Oculus Rift use...
« Reply #128 on: June 03, 2016, 09:22:23 AM »
I'll check version 22 tonight when I get home.

Terry - what video card are you using?
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Offline terrydew

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Re: Oculus Rift use...
« Reply #129 on: June 03, 2016, 12:10:31 PM »
I'll check version 22 tonight when I get home.

Terry - what video card are you using?

I have 2 gtx 980 but SLI is disabled and everything is connected to one card.

Terry

Offline Wraith_TMS

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Re: Oculus Rift use...
« Reply #130 on: June 03, 2016, 01:53:13 PM »
Quote
Quote from: hitech on Yesterday at 12:08:16 PM

    Btw is everything appearing double? Or only select items like the clip board?

    HiTech

Clipboard, mouse, aircraft, text like auto take off enabled, text box, and frame rate text, and like the window frames in the tower. In the tower the desk, clock, phone and radios are all ok.

Terry

Random thought here: might Windows display scaling--e.g., the font/DPI scaling feature in Windows's display settings--be an issue or cause?  No clue, really, but might it be worth testing?

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Offline brucec

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Re: Oculus Rift use...
« Reply #131 on: June 03, 2016, 01:58:09 PM »
Single 980 here too.  Just updated to 22 and still seeing the same double vision issue.  Closing one eye works to a degree but the head tracking seems off, it could just be because of the warping/fish eye effect.
brucec
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Offline hitech

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Re: Oculus Rift use...
« Reply #132 on: June 03, 2016, 02:22:07 PM »
For those seeing double, go int Options/preferences/gui and move the fixed sphere slider
(i notice a bug it does not refresh correctly when going back in the 2nd time but it should save properly)

Move the slider to the right and see if your double vision issue goes away.


--------------------\
If the above fixes you edit the gui.cfg file in the settings folder.
right now the reader has a slight bug so it's one line off.

Change the 0,ForcedFixedSphere            to the number that shows at the next line of x.xxxx,FixedSphereSize
It then should load correctly for you with out having to change it each session.



 

HiTech
« Last Edit: June 03, 2016, 02:46:41 PM by hitech »

Offline terrydew

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Re: Oculus Rift use...
« Reply #133 on: June 03, 2016, 04:44:12 PM »
For those seeing double, go int Options/preferences/gui and move the fixed sphere slider
(i notice a bug it does not refresh correctly when going back in the 2nd time but it should save properly)

Move the slider to the right and see if your double vision issue goes away.


--------------------\
If the above fixes you edit the gui.cfg file in the settings folder.
right now the reader has a slight bug so it's one line off.

Change the 0,ForcedFixedSphere            to the number that shows at the next line of x.xxxx,FixedSphereSize
It then should load correctly for you with out having to change it each session.



 

HiTech

HiTech

Sorry to say that did not work. I moved the slider all the way to the right and the images did not get any closer together. I still think it has to do with the ipd. If I look real close and move the button from one extreme to the other the images do seem to get somewhat closer?

Another bug I noticed is that Oculus home starts no matter how you answer the questions.

Terry

Offline hitech

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Re: Oculus Rift use...
« Reply #134 on: June 03, 2016, 05:19:29 PM »
HiTech

Sorry to say that did not work. I moved the slider all the way to the right and the images did not get any closer together. I still think it has to do with the ipd. If I look real close and move the button from one extreme to the other the images do seem to get somewhat closer?

Another bug I noticed is that Oculus home starts no matter how you answer the questions.

Terry

I have not been able to find a way around that , to detect if it is turned on and pluged in, I need to try to start it .

HiTech