Author Topic: Tank commanders, are these spawn points good?  (Read 966 times)

Offline captain1ma

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Re: Tank commanders, are these spawn points good?
« Reply #15 on: April 01, 2016, 10:30:00 AM »
the terrain itself is great!!!! but as for using that portion of the terrain for tank fights, theres a lot of getting stuck between trees, firing and hitting leaves. the forest is rather dense. the spawns are close enough, but if you get 30 guys in there, there MAY be a opportunity to spawn camp. the distances are pretty good, and the fact that the forest is pretty thick MAY keep spawn camping down, but its hard to tell.

so here's the run down from last night:

distance.... pretty good, id use it in a heart beat, but we only had 6 people not 30.

terrain itself..... very nice, good looking, very realistic!

shooting.....this is where it gets dicey. tough to find bad guys, without Icons on. I set radar to pick up GV icons. you only see the old style icons over friendlies, not enemy. on your radar you'll see a little tank on your radar screen, its pretty cool! but you need it to find people. without them, it would be VERY VERY challenging. even with icons, you'll still have a tough time, because the tanks blend in so well with the terrain. I was cannon fodder last night for sure. Yoga pants and all.

shooting around and through trees.... very very difficult at best. you'll have to find an open spot to shoot or you'll hit the tree, or you'll get to see the pretty airburst from hitting leaves.

all in all, with 20 or 30 guys, yeah you could have some fun, but you might get a few complaints about tree density and frustration as you can see above. if it was me, I would use it until something better comes along, or find a better spot in the map with more open terrain, less trees.


Brooke, was using radar an option or no?
« Last Edit: April 01, 2016, 10:32:16 AM by captain1ma »

Offline Brooke

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Re: Tank commanders, are these spawn points good?
« Reply #16 on: April 01, 2016, 12:10:40 PM »
Jaeger, radar will be set up so that the air-war portion of the scenario will work well, so it won't go to the ground.

However, I am going to use a different portion of the map (see message above) that is a lot more open.  It still has some trees, but significantly fewer -- many more open areas.

Again, guys -- thank you very much for testing. <S>!

Offline Chilli

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Re: Tank commanders, are these spawn points good?
« Reply #17 on: April 01, 2016, 01:42:25 PM »
I did enjoy the quick action.  May be different in a scenario, but 7 minutes drive, with possible ambush along the way.....   :headscratch:  I don't know if you have time to test that...  but from what I have gathered in the last two AvA tank fights, the ability to spawn near the action, kept it interesting.

Only my two cents.

Also, the tree limbs that provided invisible shield, will be a problem that needs to be ironed out.

Offline captain1ma

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Re: Tank commanders, are these spawn points good?
« Reply #18 on: April 01, 2016, 01:49:08 PM »
the fact that you kept getting stuck in the tree limbs, is why I was able to kill you so many times!! LOL

Offline rpm

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Re: Tank commanders, are these spawn points good?
« Reply #19 on: April 02, 2016, 06:19:24 PM »
Not sure how difficult it would be to coad, but AP rounds should penetrate trees. I can see HE exploding on contact with the center portion (it was a big factor in the Ardennes), but AP should penetrate trees for a hit on vehicles behind it. Limbs shouldn't stop tanks. Light armor like M18's, M8's and M3's... yes. Tanks, no way. Again, not sure how hard it would be to write the coad.
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