I still get clipping, flickering, sorting issues with distant trees, buildings and gun pits.
The Shadows are not as good as AH2 because I cannot select smoothing and texture sizes to suit. Having the texture change along a set line/distance is an eyesore from in the cpit view when it goes from high to low LOD and starts to move with the pixilation.
I also have never seen tracers with a trail behind them, I have 106FOV and 1080p res
Dolby,
You are probably like me in that jagged edges kinda ruin the illusion when looking at things from a stationary position (as in a screenshot). What I have noticed that when I don't concern myself with such resolution and antialias quality type settings, the overall picture is much more sharp with better fps and detail ranges.
While in motion, my eye is too busy looking around to focus on the jagged imperfections.
Since
what you are describing coincides with higher graphics settings, I believe that it is a matter of how much HiTech can offer us in gameplay, visuals, effects, sounds, framerates, and tweaked memory, before it slams into a wall
I absolutely love your films
, if by final release, you are not able to find the proper balance for gameplay flight, I have found that
recording ahfilm at any setting, can be changed to any high res setting post filming that you prefer. So, this may involve some more editing when including close up shots in your films, but the best of both worlds.
If I had an overall complaint about how things looked while in motion, it would be the lack of color. I know that I can adjust monitor settings to accomplish much of this, but for a tile / map making suggestion, I would go for real contrast. Deep dark plush trees / forests (I love the .sliders command for some relief), golden farmed fields, areas of almost fluorescent green grasses and "livelier" colored seas. Give me these, along with the existing fogging, and I believe it would greatly add to the sensation of altitude.
Basically, the more distractions from the little jaggies
the better