Author Topic: Beta 19 ** DX9 ** Released: Issues/Bug Reports  (Read 9260 times)

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10880
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #105 on: May 20, 2016, 01:01:05 PM »
I never bothered with the U,D,L,R buttons in the old TE, but in setting entry points in the new version with only the circle around it, the TE could use four more buttons, UL, UR, DL and DR for the missing entry point keypad directions.
Easy in-game again.
Since Tour 19 - 2001

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12314
      • http://www.hitechcreations.com
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #106 on: May 20, 2016, 01:38:15 PM »
I never bothered with the U,D,L,R buttons in the old TE, but in setting entry points in the new version with only the circle around it, the TE could use four more buttons, UL, UR, DL and DR for the missing entry point keypad directions.

You can simply rotate them with the mouse.

HiTech

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10880
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #107 on: May 20, 2016, 06:31:41 PM »
Yes, as I always have.  :)
Easy in-game again.
Since Tour 19 - 2001

Offline DarkHawk

  • Copper Member
  • **
  • Posts: 341
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #108 on: May 20, 2016, 06:34:19 PM »
Flying JU88's  lost and engine,  the drones also showed a down engine after bailing. from the damaged plane
 the new plane showed all engines were working.


49DHawk
XO for BOWL (DHawk)

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10880
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #109 on: May 21, 2016, 04:48:44 AM »
I captured a scree shot of those criminal trees that kidnap our GVs. It was in Atlas 1 Type 0 on an AvA terrain, avaeto. The offending grove of trees is somewhere inside the spawn circle but I don't think it will be hard to spot in the tile.

It was harder to find it then I thought but the results were worth it. After backing into the tree I ended up half buried in the terrain. That had not happened the first time.

-1232320,36,-383425,0.0,-14.7,-171.4
avaeto
FOV = 50.5

This is the latest version of avaeto uploaded this morning so you'll need to retrieve it.

« Last Edit: May 21, 2016, 04:52:26 AM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10880
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #110 on: May 21, 2016, 04:51:25 AM »
The original jpg shows the grove of trees better.
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #111 on: May 23, 2016, 01:17:53 PM »
Easycor you beast, that is the one tree type I didn't try to run my M8 into while trying to get captured in CraterMA. I ran it into all the other light green leaf deciduous tree types.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4216
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #112 on: May 23, 2016, 03:40:03 PM »
For the first time I had a screen freeze when clicking on the clipboard "Default" graphics button.  I had switched to W10 the day before.

I could not get it to repeat.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #113 on: May 23, 2016, 07:17:01 PM »
In general any change in shadows freezes my screen for a short period.  This has only been with since this patch (possibly 17 not tested).

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4216
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #114 on: May 24, 2016, 06:17:50 AM »
In general any change in shadows freezes my screen for a short period.  This has only been with since this patch (possibly 17 not tested).

I had to do a three finger to kill the program. 

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12314
      • http://www.hitechcreations.com
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #115 on: May 27, 2016, 10:47:33 AM »
LA-7 WEP Bug in DX 9 Version

La-7 runs fine on WEP till WEP disabled due to overheating. Engine will then cool but hitting WEP again after engine has cooled causes temperature to jump to max and no WEP. Engine will then cool down again but the same thing will keep happening so you can't use WEP after it overheats.

I can enter DX11 version offline play with out crashing.

Lovin Beta, Can't wait till it goes live, :banana:

Sanford

This is not a bug exactly.

There was a bug in AHII with wep, planes are set up with a total wep time, and a continuous wep time.

Previously there was a bug that the total wep time was not working correctly so there were unlimited number of cycles.
Now the total wep time is working correctly so some planes may only have one wep cycle availible.

HiTech