Author Topic: Beta 20 ** DX11 ** Released: Issues/Bug Reports  (Read 2088 times)

Offline terrydew

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #30 on: May 25, 2016, 01:01:24 PM »
As an update to my previous post in the Oculus thread, I unplugged my Vive to see if it was causing my double vision. It was not the double vision is still there. I did notice that the double vision only applies to some parts of the image. For example sitting in the aircraft, the plane and clipboard and some txt (like auto takeoff enabled) but the outside world like buildings or radar tower do not appear to be doubled or if they are, I can't tell it.

Terry

Offline hitech

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #31 on: May 25, 2016, 02:11:23 PM »
As an update to my previous post in the Oculus thread, I unplugged my Vive to see if it was causing my double vision. It was not the double vision is still there. I did notice that the double vision only applies to some parts of the image. For example sitting in the aircraft, the plane and clipboard and some txt (like auto takeoff enabled) but the outside world like buildings or radar tower do not appear to be doubled or if they are, I can't tell it.

Terry

Currious if previously you ran any 3rd party code to simulate VR with aces high? If you did is it possible those are still launching with AH?

Possibly vsync setting?

HiTech

« Last Edit: May 25, 2016, 02:13:51 PM by hitech »

Offline terrydew

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #32 on: May 25, 2016, 02:47:31 PM »
Currious if previously you ran any 3rd party code to simulate VR with aces high? If you did is it possible those are still launching with AH?

Possibly vsync setting?

HiTech

No 3rd party VR code running per task manager.

 I could not find a vsynch setting in AH but the Nvidia control panel setting is "use the app setting" so it is set to what ever the default is for AH?

I do have two gtx980 cards installed but sli is turned off?

Terry

Offline FLS

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #33 on: May 25, 2016, 02:55:16 PM »
AH vsynch is in video settings where you set memory and screen resolution.

Offline 1stpar3

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #34 on: May 25, 2016, 02:57:47 PM »
Same problem for me, App crash when choosing offline or main arena. Problem Event Name:   APPCRASH
  Application Name:   ahbeta11.exe
  Application Version:   0.0.0.0
  Application Timestamp:   574494ff
  Fault Module Name:   ahbeta11.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   574494ff
  Exception Code:   c0000005
  Exception Offset:   000d03ee
  OS Version:   6.3.9600.2.0.0.768.101
  Locale ID:   1033
  Additional Information 1:   5861
  Additional Information 2:   5861822e1919d7c014bbb064c6490 8b2
  Additional Information 3:   02d8
  Additional Information 4:   02d8506199fd4665cf321a24e7435 238

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Offline Ratsy

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #35 on: May 25, 2016, 03:22:46 PM »
Game update path failed on the typical skinviewer false positive.  I completely disabled Avira prior to attempting the update.  I then downloaded the full update and tried again with no issues to report.  FLS's heads up on the graphics adjustments were very helpful.

DX11 looks terrific.  No issues to report after about an hour of flying a Spit IX around.  I was looking at ~130fps with all graphics on max except 'Updates' (set to third-highest position).

One highlight.  In a 1 v 1 with Sunny1's Corsair and normal dogfight distances from 200 to 1K ranges, I had great visibility of his aircraft and I could easily see what he was doing and never had to guess.  I think that is significant.  We had a great fight with three merges.

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Offline Gman

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #36 on: May 25, 2016, 03:44:36 PM »
Updating to DX11 gave me the same AHSkiew error as others.  It'll still launch.

When it does, only tried offline mode so far, but I get very screwy looking graphics, like it's in some sort of VR mode, the FPS meter is up in the sky looking up and all warped, and the text boxes and clipboard are warped and oddly shaped  as well.  Is this just a setting I missed?

This happens with both Dx9 and DX11 launch exes.  Even when loading the program the title screen is very warped and takes up only half the screen.  Tried the delete gui.cfg...no dice.

I have no VR sets or software installed, no anti virus either on this system, just AH and trackIR.

I'll try reinstalling the whole thing again.  I'm noticing a pattern with this system, every update, I end up having to bag the update patch and just re download the whole program, and then it runs fine.  Probably something in this machine, although it's a clean install with just AH/TiR on it, still behaves oddly sometimes.
« Last Edit: May 25, 2016, 03:51:25 PM by Gman »

Offline Randy1

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #37 on: May 25, 2016, 04:02:24 PM »
Tried DX11 version AH start screen came up but when I select either online or offline, the screen clears and nothing happens.  Using W10.

Did a cold start and same thing happened.

DX9 version ran just fine.

Offline Gman

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #38 on: May 25, 2016, 04:15:13 PM »
Reinstalled entire beta - delted gui.cfg, fishbowl problem gone now, works with both Dx9/Dx11.  FPS improvement noted in DX11 so far.

Offline Hajo

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #39 on: May 25, 2016, 04:46:48 PM »
DX9 works with no problem.

DX11 crashes at arena selection.
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Offline HamrDown

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #40 on: May 25, 2016, 04:58:29 PM »
Tried DX11, crash to desktop when trying to enter main arena. DX9 version no issues.

<S>
HamrDown

Offline HamrDown

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #41 on: May 25, 2016, 05:14:04 PM »
UPDATE: Tried to get into DX11, successful. Terrain looks better, frame rates lower by average of 15-20. Still have issue with frame rates hitting 30 when flying low over large enemy bases, then when fly away from them, the frame rates increase to 120+.

<S>
HamrDown

Offline HamrDown

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #42 on: May 25, 2016, 05:41:20 PM »
Reporting from GV perspective, trees and ground detail very nice. GV's when rolling show blue dust, not tan. ;)

<S>
HamrDown

Offline bustr

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #43 on: May 25, 2016, 06:19:36 PM »
DX11 runs darker than DX9 with same gamma set to 1.4.
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Offline terrydew

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Re: Beta 20 ** DX11 ** Released: Issues/Bug Reports
« Reply #44 on: May 25, 2016, 07:50:38 PM »

Possibly vsync setting?

HiTech

Thanks to FLS I found the vsynch setting and disabled it with no change. Someone else sent me a message that they have a cv1 with the same problem so don't think it is my setup? To be clear on the problem, you can close either eye and the image is fine but when you open both eyes the images do not overlap as they should.

Terry