Hiya Patches !
So far in AH3 it looks like the GV game may be tweaked a bit with better hiding, more hills and trees and buildings so that may be more fun. The HQ is better protected so it may cure that issue. I hope there are some tweaks that change up how players play the air game, leaning more towards the combat side of things instead of the "RUN AWAY!!!!!!! type of play we have now.
Not going to happen. It still remains a game of capture the flag. If the road system and river systems remain meaningless, that is they can not be used to develop strategy , there are no required bridges that must be held or destroyed to help one defend or attack the enemy.
Imagen if the road system leading to the town created chock points that could be defended by infantry and tanks, with air support. That bridges along this road system would require a new type of troop to repair or rebuild, like combat engineers. Bridges that could be attacked and destroyed by Troops or aircraft.
A resupply system that actually impacted game play with each airfield or Vehicle base having its own supply depot that was connected to the main supply system and transport trucks and C47s , resupply trains , moving supplies between depots. That each side could attack and attempt to interrupt the supply, more targets to attack, more targets to defend, more fights.
Changes to the game itself. Perhaps an association between hangers and the type of aircraft available at that airfield. Hangers that perhaps could be rebuilt or repaired by the combat engineers stationed on that field. With each hanger supporting a defined set of aircraft. Supply enough combat engineers to a base and the destroyed hangers would recover in half the time.
My fear is that after all is said and done, we will end up with a air combat simulator with pretty grass and sky with sunsets and the game will still be the same old capture the flag game play with nothing new in game play.