I have seen posts like the one I quoted many many times over the years. They all are based in the same issue. The player played for a long time and simply is not having as much fun as they used to. They fail to realize that a lot of the fun they were having was discovering new things and over coming the challenges that Aces High gave them. The fact that they are no longer discovering new things is what is causing them to no longer enjoy the game.
You have a point here, HiTech. I think a lot of the reason I don't have as much fun in this game is because I'm at or near a plateau. Even so, and with respect, this sandbox is not set up to help the higher skilled players continue to find the challenges that are out there – each other – at least not without leaving the MA to go to KoTH, Midwar Madness, or the DA. So, basically, they get siloed in these little compartments that lack all the variety of the MA.
It can be very difficult to find someone who is willing to interact with you in the MA. It’s a lot like fishing a drop shop – you have to go through a ton of bluegills before you ever catch a bass. While you can’t be held accountable for human nature, you do make the rules for the sandbox, and they aren’t helping things.
-You maintain enormous maps as part of your rotation despite very low numbers (really, bases outnumber players sometimes - not fun).
-You maintain a very long country switch time (basically if I don’t wake up and log on before I head to work to switch my countries, I’m going to spend ½ of my available play time as part of a horde). I understand 1 hour isn’t happening. Would you consider 2 or 3? Is it so wrong for me to want to be able to switch sides during an evening play session?
-Radar is very limited and easily damaged which makes it difficult to find cons. This is nice from a historical perspective/bounce perspective, but very frustrating from the perspective of someone who has a short time to play.
-You do not celebrate people who try to interact with each other on your home page. The only difficult tasks that are celebrated are those who score well, which often leads people to not interact. This is all well and good – it is difficult to achieve #1 – but it would be great to see you mention who wins KOTH, or what side won a scenario or FSO or squad duel or race. It’d also likely drive more subscribers as the place would look lively, and one of the best things AH has over its competitors (the numerous and varied special events) would be at center stage.
-The war mechanism, at present, encourages the path of least resistance. Why bother doing anything other than NOE? I'm looking forward to seeing if this changes in AH3.
I do respect you for working with us every day and hope this post doesn't offend you.