I give it +4 stars. I hold back one star due to a couple of middl'in issues, over which I know neither side will 'respect' the concern or position of the other no matter what. Getting beyond that, having GV's involved simply as a playschool arena for dis-enchanted pilots is silly and to my mind similar to the concept of scofflaws in that if you can't or won't enforce it, why even have it. I this case it's if it has no real purpose or objective other than a sandbox for dead pilots why have it? Gunning for buffs and covering bases with ack should keep downed pilots entertained. Further on that, I think allowing air defense GV's on the forward bases instead of just the almost never used (or attacked) rear base makes sense in the future.
In retrospect, I think some of the minor concerns were magnified by the low turnout issue, which despite Roc's differing opinion is and should be a concern of everyone on both sides, and at all times, regardless of who is getting short changed. I was much disheartened over the actual lack of concern and respect between both sides. If often propounded post-battle attitude of "well fought, valiant enemy" were sincere, then I would expect each side would at least initially show more concern for the actual quality of the game for both sides, instead of getting, "oh, what a whiner", and "they're just sour grapes" crap. I certainly want the other side to feel I'm concerned for how they perceive the event rather than being dismissive. I guess what I'm trying to say is we should all have a better attitude for the concerns of both sides in the event at all times, even if we feel it may be sour grapes or misperception or misinterpretation more than anything else. Nothing worse than to think your opponent of today, who may be your wingman the next time, doesn't respect you as a worthy opponent with possibly valid concerns (right or wrong), but sees you just as a whiner.
Finally, the setup of requiring multiple bombing missions and the close proximity battlefield was most excellent and still one of the most fun and well-fought scenarios to date. I actually enjoyed that fact that the NOE possibilities were fully exploited as well as the DAR/Dot Dar setup, which made for some real deceptive exploits. Still, I would rate the first Der Grosse Schlag as the only scenario, for me, that was better, but this was a very action-packed second.