Author Topic: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports  (Read 1494 times)

Offline Skuzzy

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Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« on: July 01, 2016, 12:28:17 PM »
New version up!

Please use this thread to post errors/issues with the Patch 28 DX9 version of the Aces High III Beta.  Thank you.
« Last Edit: July 01, 2016, 02:26:32 PM by Skuzzy »
Roy "Skuzzy" Neese
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Offline Skuzzy

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Re: Beta 28 ** DX9 ** Released: Issues/Bug Reports
« Reply #1 on: July 01, 2016, 12:55:51 PM »
We just discovered there is a clipboard selection bug in this release.  Sit tight.
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Offline allcrapp

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Re: Beta 28 ** DX9 ** Released: Issues/Bug Reports
« Reply #2 on: July 01, 2016, 01:54:29 PM »
Skuzzy my clipboard wont work in 9 an 11

Offline Skuzzy

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Re: Beta 28 ** DX9 ** Released: Issues/Bug Reports
« Reply #3 on: July 01, 2016, 02:16:59 PM »
Yes, we know.

Patch on the way.
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Offline FLS

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #4 on: July 01, 2016, 02:53:55 PM »
Patch says bad link.  The requested URL /AHBT028TO029.EXE was not found on this server.

Offline Easyscor

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #5 on: July 01, 2016, 02:56:08 PM »
I'm in a repetitive loop.
Every time I try to go online, I'm getting the message that my version is out of date.
I click OK
The download flashes but then I'm back at the clipboard without the install routine
No patch is showing in my Beta folder

Is this what you mean by...  :grin:
Easy in-game again.
Since Tour 19 - 2001

Offline Skuzzy

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #6 on: July 01, 2016, 03:27:15 PM »
Fixed.
Roy "Skuzzy" Neese
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Offline FLS

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #7 on: July 01, 2016, 04:07:12 PM »
Patch failed. Was trying to install over patch 27.

Offline Skuzzy

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #8 on: July 01, 2016, 04:16:12 PM »
Patch failed. Was trying to install over patch 27.

Did you do it manually?  The auto-updater will patch 27 to 29.
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Offline bustr

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #9 on: July 01, 2016, 04:28:19 PM »
First time entering the tower the video memory display in DX9 was different than in DX11. My graphics card has 2G.

DX9 - VidMem 4037.0M Used 850.3M
DX11-VidMem 1989.7M Used 838.5M
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #10 on: July 01, 2016, 04:43:40 PM »
Before patch 30, you might want to update the update message from 27 and 28.

Otherwise, everything is looking good.  :bolt:
Easy in-game again.
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Offline FLS

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #11 on: July 01, 2016, 06:08:20 PM »
Did you do it manually?  The auto-updater will patch 27 to 29.

Yes, I'll try the auto patch tonight.

Offline 715

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Re: Beta 28/29 ** DX9 ** Released: Issues/Bug Reports
« Reply #12 on: July 01, 2016, 06:15:36 PM »
Update downloads and installs properly, but when I attempt to run the DX9 version it fails with: "The procedure entry point K32EnumProcessModules could not be located in the dynamic link library KERNEL32.dll".

E8400, 8GB RAM, HD7870 2GB, WinXP sp3 32bit

Edit: the following from MSDN may or may not be relevant:

DLL:
Kernel32.dll on Windows 7 and Windows Server 2008 R2;
Psapi.dll (if PSAPI_VERSION=1) on Windows 7 and Windows Server 2008 R2;
Psapi.dll on Windows Server 2008, Windows Vista, Windows Server 2003, and Windows XP

(Does this imply this procedure is not in Kernel32.dll on Windows XP but instead in Psapi.dll?)
« Last Edit: July 01, 2016, 06:29:19 PM by 715 »

Offline HanzUp

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Bomber Group Damage Bug
« Reply #13 on: July 02, 2016, 03:14:10 AM »
I don't know if this has already been reported, but there seems to be a bug with damages to bomber groups. I'm not sure it's entirely consistent, but two specific things I've seen frequently are that hitting just one of the drones (from a fighter) can cause damage to that drone and the lead bomber, and that hitting just the lead bomber can cause damage or death to both drones -- the same damage at exactly the same time, even though neither was hit -- and continued hits on the lead can bring it down, so three kills within a second or two. (This seems to only apply to fighter fire; ack and flak seem to hit them one at a time, as expected.)

Offline Chilli

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Re: Bomber Group Damage Bug
« Reply #14 on: July 02, 2016, 09:44:43 AM »
I don't know if this has already been reported, but there seems to be a bug with damages to bomber groups. I'm not sure it's entirely consistent, but two specific things I've seen frequently are that hitting just one of the drones (from a fighter) can cause damage to that drone and the lead bomber, and that hitting just the lead bomber can cause damage or death to both drones -- the same damage at exactly the same time, even though neither was hit -- and continued hits on the lead can bring it down, so three kills within a second or two. (This seems to only apply to fighter fire; ack and flak seem to hit them one at a time, as expected.)

Also, tested with Hanzup, (I was using DX11) carefully lined up on specific area of left B29 drone first pass and damaged left drone only.  2nd pass lined up on right B29 drone and hit specific area and damage carried through to center B29 lead.  Lined up on left B29 drone on third pass and damage exploded drone, also some damage to the same targeted area carried through to the center B29 lead (but did not explode). 

This is to my best recollection, the drone reported may have been reversed. 

I went to check film and another filmviewer bug appeared:  Only the lead bomber was present in the film.  Drones were not shown even though chat buffer shows one was "shot down".