Author Topic: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports  (Read 1995 times)

Offline Skuzzy

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Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« on: July 21, 2016, 12:23:31 PM »
New version up!

Please use this thread to post errors/issues with the Patch 31/32/33 DX9 version of the Aces High III Beta.  Thank you.
« Last Edit: July 22, 2016, 02:16:27 PM by Skuzzy »
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Offline Easyscor

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #1 on: July 22, 2016, 07:43:12 PM »
It's not really a bug but I wonder if we can have the vegetation, particularly the trees, removed from all the roads in the different terrsets. Sorta kills part of the immersion that's great right up until you try to drive down the roads. The jpg is of the coastalfarm Atlas 1 Type 0 (iirc) but there are trees in both the pavement and dirt roads. I haven't tried each terrset, kinda busy atm.


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Offline FLS

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #2 on: July 23, 2016, 08:54:38 AM »
It's not really a bug but I wonder if we can have the vegetation, particularly the trees, removed from all the roads in the different terrsets. Sorta kills part of the immersion that's great right up until you try to drive down the roads. The jpg is of the coastalfarm Atlas 1 Type 0 (iirc) but there are trees in both the pavement and dirt roads. I haven't tried each terrset, kinda busy atm.


(Image removed from quote.)

If you use the .psave dot command it will make it easier to get those trees out of the road. If you are reporting more than one position use different file names like .psave trees 1, .psave trees 2 etc.

Offline BuckShot

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #3 on: July 23, 2016, 09:54:42 AM »
The yellow text for weight/fuel in the hanger is almost invisible if shadows are off.

I can't play with shadows on.

Please make it a darker color.

Thanks
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Offline Easyscor

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #4 on: July 23, 2016, 01:40:41 PM »
If you use the .psave dot command it will make it easier to get those trees out of the road. If you are reporting more than one position use different file names like .psave trees 1, .psave trees 2 etc.
That won't help in this case. It's a terrset issue rather then a terrain issue. I can fix a terrain or even a terrset, but only htc can change the official default terrset. For this, someone must follow each road, and both shift and rotate many of the trees. It's a big job imo.
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Offline Bizman

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #5 on: July 23, 2016, 02:03:23 PM »
For this, someone must follow each road, and both shift and rotate many of the trees. It's a big job imo.

Reminds me of what Kanttori told me he had done with Karelia.
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Offline Easyscor

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #6 on: July 23, 2016, 02:07:36 PM »
Yeah, and then there might be a question of alignment from one terrset to another, ETO, PTO, etc if I understand what htc is trying to do. This is where I go  :bolt:
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Offline bustr

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #7 on: July 23, 2016, 02:25:36 PM »
Easy,

Isn't this where you cut your losses and test the roads around each field say from the GV spawns into the field and fix only those roads? My apology if I misunderstood and that is what you are describing.
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Offline Shuffler

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #8 on: July 24, 2016, 05:13:09 PM »
Screen lockup as soon as I click on a base. Can't get out except to reboot.
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Offline allcrapp

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #9 on: July 25, 2016, 11:36:23 AM »
cv for port 20 on greebo map not returning to port when sunk didn't know if it was a glitch or not.

Offline Skuzzy

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #10 on: July 26, 2016, 07:04:13 AM »
The total video memory is not correct in the information panel.  It is correct in the DX11 version of the game.
« Last Edit: July 26, 2016, 07:13:08 AM by Skuzzy »
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Offline allcrapp

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #11 on: July 26, 2016, 08:48:04 AM »
keep getting error message in skin downloads says file might be read only.
"Error occurred while downloading skins/spit9_1. res.1 could be read only" happened yesterday with a 109 skin too.

Offline Skuzzy

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #12 on: July 26, 2016, 10:01:55 AM »
keep getting error message in skin downloads says file might be read only.
"Error occurred while downloading skins/spit9_1. res.1 could be read only" happened yesterday with a 109 skin too.

That error usually means you are running some type of security software (anti-xxx) which is marking the files as read-only.
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Offline Tracerfi

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #13 on: July 26, 2016, 11:38:29 AM »
would malware bytes anti malware cause that to happen?
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Offline Skuzzy

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Re: Beta 31/32/33 ** DX9 ** Released: Issues/Bug Reports
« Reply #14 on: July 26, 2016, 12:24:35 PM »
would malware bytes anti malware cause that to happen?

It is possible.

I just remembered something else which can cause it.  If you are running the Beta from your SSD, and not your hard drive, your SSD may have a firmware error where it cannot handle quick file deletions and changes.

Or if you copied the skin files from AH2 to AH3 and did not check the file permissions, it could cause it.  None of the skins from AH2 should be copied over to the AH3 folder.  All the skins had to be upgraded to be used in AH3.
« Last Edit: July 26, 2016, 12:27:28 PM by Skuzzy »
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