Another day playing in Beta and a few items to report:
1) While fighting an enemy Corsair, he suddenly warped 800 away and then went level. After I shot him down, I noticed I had two kills messages on him. Turns out he disco'd while I was fighting him (confirmed upon his returning to the arena). So, it appears there was a bug whereupon I was awarded a (proxy?) kill when he disco'd and then the second kill upon shooting the AI. If it helps in reproducing this bug, just prior to the disco I believe I had hits on him, however I can't be sure (see below).
2) I encountered another player that ultimately appeared to be an AI (that player came back in saying they disco'd also) and shot both his wings off. His plane (Tempest) continued flying straight and level despite having no wings. I gave him a longer burst into the fusilage and he finally went poof. Seems the AI put in flight upon disco are behaving like offline AI, where they continue flying despite damage until a pilot kill is scored(?).
3) I too am having a good deal of difficulty seeing tracers and hits without being zoomed way in. I was running the default (80) FOV, which I was told would make that easier/better. However, it still seems extremely hard to see tracers. If this is more realistic, that is fine, but I believe it will make gameplay much more difficult, especially for those who have difficulty with gunnery.
4) I also noticed long distant aircraft have dots that are rendering much larger or darker (black) as compared to AHII where they appear more as a small "grey" dot. This makes spotting aircraft at very long ranges (well outside of icon) MUCH easier. In fact, it was confusing me, because I expected them to be considerably closer than they actually were, due to the clarity of the dot. I haven't tested this extensively yet, so I can't speak to the ranges involved (I may look at some film and determine that later). Has something changed about how distant dots render in AHIII?
5) I noticed in the Carrier Hanger, that the ord carts block the view of some of the loadout items. For example, select an F4F in the CV hanger and notice it is hard to see the bombs, and the second guns package is not visible at all. A suggestion would be to place the ord carts behind (above) the loadouts, so they don't partially or fully obscure the loadout items.
6) There are a lot of "partial trees", when they are on slopes they come out of the ground about halfway up (about leaf level). For example, if you go to Bish V-base 149 and look out the tower window (default south) you can see what I mean. Someone suggested I report the locations of these, but upon looking around they are everywhere.
7) I noticed that if you Alt-Tab out in flight, in an aircraft or vehicle, and then click back into the game, you get the engine starting sound for a moment before the full engine sound. This could be exploited in ways I will not mention here.
However while testing this, I did notice that when you drive on concrete instead of ground terrian, the GV sounds are different -- very cool. In fact, do a power slide in a Jeep on the runway -- it sounds fantastic!
All for now. <S>