Excellent.
I just checked the list and they're all there now. Thanks.
Regarding the other issues I noticed, I think I have figured out the worst of them.
All of the skins with a bad normal map have the wrong associated file name in the _b_d text file.
For example from the my G-6's
#texture name, Bump width, Bump height, U scale, V scale
# bump width and bump height are optional but must be present
# if U scale and V scale are used. U and V scale are also optional
109G21_B,40.000000,0.075000
I never changed the name to "109G61_B"
In AH2, the name never made a difference in how a skin looked.