Author Topic: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports  (Read 3545 times)

Offline Biggamer

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #45 on: August 24, 2016, 06:53:16 PM »
Bracket keys for zooming in and out was reversed.
G3-MF

Offline GrandpaChaps

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #46 on: August 24, 2016, 06:58:41 PM »
sorry, I kept replying to my own, but see this string.....

http://bbs.hitechcreations.com/smf/index.php/topic,380937.0.html
Uncle Fred

Offline GrandpaChaps

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #47 on: August 24, 2016, 07:00:07 PM »
external view (I'm assuming bombers, I'm in c47) sounds lots, just rush of air while in bomber class aircraft
Uncle Fred

Offline GrandpaChaps

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #48 on: August 24, 2016, 07:17:25 PM »
Not sure why, but about 15-20 minutes after starting up in the new version, now all the sounds converge to the events of the aircraft I'm flying.  odd, very odd.
Uncle Fred

Offline gldnbb

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #49 on: August 24, 2016, 10:09:25 PM »
A13 tower  automatically gives  texture error messages.   cannot scroll through the hangar,  but you can  click randomly to select a plane.

Then when you take off,  you lose ability to control the text buffer

and as you fly you are unable to control the clipboard map to move it around.

A13  field is currently  poison....

I managed to take off in any plane i selected, but the terrain is not updating, neither my cockpit brightness.  and i cant talk to anyone.    Nor can i see updates on text buffer.


A13  seriously hoses  the game from the momente you step in tower...
« Last Edit: August 24, 2016, 10:15:52 PM by gldnbb »
To fly or not to fly, that is the question
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Offline Dobs

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #50 on: August 24, 2016, 10:16:57 PM »
Two things!

First, Thanks to HiTech for figuring out the "no blackout indications" bug (this may also be the phantom lockup bug).
You need to have Cont-I (toggles Video card info and frame rate) up (at least on my system) to have the black outs enabled.
Awesome!! No more lawndarts due to unexpected blackouts!

Second--Bloom on graphic detail bug.  If you deselect bloom (was in white 38 and the bloom was BLOOMING CRAZY), it works  as advertised..the first time. If you exit the game and come back in, the bloom is still deselected in the GUI, but the Bloom effect is ON.  If you select it again (turn it on in the GUI) then it goes off.  Essentially Bloom is defaulting on at system startup and has the capability to get out of sync with the visual indication in the GUI.
Work around- deselect all the advanced graphics with the single toggle of "Disable Post Lighting" and then deselect that box. Seems to reset it so GUI is insync with effect.

Nice job with the game!  Pretty awesome interface and graphics!!  Looking forward to flying and making the skies a little more unfriendly:)
GTX 980TI
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32GB RAM
Fly at 3840x 2160 resolution

Offline mikev

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #51 on: August 24, 2016, 10:28:03 PM »
was playing last night for an hour or so  then today i open the game and get a black screen . whats up with this ?


[/URL]


well found the problem, was the nivida driver was outdated, installed driver 372.54 now its working weird
« Last Edit: August 24, 2016, 10:48:14 PM by mikev »
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Offline Vudak

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #52 on: August 24, 2016, 10:34:10 PM »
I'm late to the whole party and maybe these are known things, but I'm spending a lot of time chasing dots that are there, then suddenly not there, then suddenly a few miles away, etc.

Makes me feel like I'm back in high school talking to a leaf pile... 

Also in the P47's, looking straight up causes awful sound stuttering in my headphones and I can't seem to find a setting that cures it.
Vudak
352nd Fighter Group

Offline Shuffler

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #53 on: August 24, 2016, 10:34:26 PM »
OK last night updated and was surprised at how bad everything looked. Logged after 10 minutes.

During the day had a change to read some and this afternoon copied over my settings and skins to my AHIII folder. Now it looks much better. It still does not look as good as the beta was looking. The color is far too bright. Had to lower gamma to about 1/4 to make it look decent. Still cartoonish and not like the beta was but playable.

B26s   I attacked a set of 26s from the stern and shot only the lead buff. Both left and right drones started smoking along with the lead. When the lead went down the number one drone immediately went down. The second drone took only a short burst to kill it too. This seems to be a bug of some sort.

Can some of you try the same thing and see if you get anything like what I saw. If you do or don't get the same thing please report here.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline 1Cane

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #54 on: August 25, 2016, 12:25:52 AM »
#1   screen locked up twice had to shut dwn manually while in f3 in mossi bombers. Would not accept alt-f4 or ctrl-alt -delete
#2  every attempt at a ditch has ended in crash. I even took off and tried ditch under ideal conditions
#3 went into  controlled dive while pw in  190d could not pull out
#4 clipboard to small to read in 152degree field of view
#5 lose engine noise in f3
 

 bailed and had 51 fly by sounded like the real thing
 tank on tank is much better
AkCaine

Offline guncrasher

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #55 on: August 25, 2016, 01:14:25 AM »
upped b26's and the drones drag on the floor then all of a sudden they zoom climb to altitude.  I think I was around 1k.

also the bomb/ammo counter was flickering really bad. the whole time.


semp
you dont want me to ho, dont point your plane at me.

Offline JimmyC

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #56 on: August 25, 2016, 03:32:59 AM »
Flew the mossie16..no engine noise..
Been loving the new game..
Guns seem quite different..there is more realism to it now I think.
Sometimes I think it looks quite cartoony esp on the ground..town etc..
Then I remember..its a cartoon flight Sim! So fair Doos!.
Been playing a bit and I'm well impressed..awesome work..
Nice work guys
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Offline Wiley

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #57 on: August 25, 2016, 03:41:14 AM »
Loaded the client, first takeoff had the game minimize, clicked on the icon, the game opened to a white screen.  I pushed forward on the stick and the engine pitch changed, I think the game was still going.  When the sound stopped (likely crashed the plane) then I got the "close program" dialog.

Wiley.
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Offline Drane

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #58 on: August 25, 2016, 03:41:51 AM »
Online Melee - When Mosquito VI right engine had oil leak the graphic overlay on right engine nacelle extended to prop spinner. This area was transparent and you can see it in attached screenshot circled in red.

Also every attempt to ditch insta-death water or land.
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline Bruv119

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #59 on: August 25, 2016, 06:07:41 AM »
I'm late to the whole party and maybe these are known things, but I'm spending a lot of time chasing dots that are there, then suddenly not there, then suddenly a few miles away, etc.

Makes me feel like I'm back in high school talking to a leaf pile... 

Also in the P47's, looking straight up causes awful sound stuttering in my headphones and I can't seem to find a setting that cures it.

vudak the bigger dots are further away, I was trying to guess when the change from big dot to small plane happens and would say 8-10k? 

I guess it will help the aged players see stuff from much further away and thus fly towards it = promoting combat.   When things then "de-cloak" into smaller dots then the usual 6k icon visual it will just take some SA re-adjustment but on the whole I'd say it is better.
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