I like the cat and mouse GV'ing in AH3. You need to get up close and personal in order engage and get a kill. I need a heck of lot more stop-and-listen's than I did in AH2, but it is great gaming. I can foresee the need for the GVers to communicate a lot more in AH3, do a lot more slow probing, and rely a lot less on the 4,500-yard kill shots. One thing you may never see again are 2,000 yard kill-shots while motoring full speed over terrain. Maybe on a beach, but not in the woods. In fact I haven't engaged another tank out beyond 1,800 yards, simply because I couldn't see any.
PS - This morning I was trying to shoot up a town with an M4, and AKAK was defending in a panther. He got me the first sortie before I entered town, and I never saw or heard him. Just, wham, I'm in the tower. Second sortie I went wide and entered town on the side without the bridges. I had plenty of good cover, and rolled around town leveling it. I heard him trying to find me, but I still got the town down. At the bitter end, I saw him cross a bridge into town, and nailed his tread to successfully track him. But slewed his turret around to find me and got a kill shot off before I could get moving. My guess is that if I had kept my engine on and stayed mobile, I could have kept myself hidden and still tracked him. So my lessons learned are: 1) cover is king, 2) stop and listen but don't leave yourself exposed, and 3) the bridges are choke points / kill zones for both sides.