There's a lot I don't like about ah3 (sorry) but i'll focus on my top 4.
1) Pre-existing damage to town buildings and strat objects is a lot less obvious--it's hard to tell what's up and what's down in your bombsite, so I find myself bombing dead stuff unnecessarily.
2) As for the bombsite, it has a narrower field of view than in AH2. I find my target coming into bombsite view at the last moment so it's harder to line up properly.
3) Maps! Need maps of targets, like in AH2! Buff pilots don't just throw ords around, they bomb with a purpose. Need to know what's where so we can line up on our targets.
4) Bombs cause strats significantly less damage in AH3 than AH2, making much of what I do not worth doing (and thus the game not worth playing). Using Tu2s as an example and starting with my strat target full up...
AAA strat: AH2 38%, AH3 71%
City: AH2 82%, AH3 95%
Those are my average #s. Granted I haven't figured out the sweet spots at the strats in AH3 yet so I'm inefficient in AH3, but really, that much difference? And I took down 13 objects in my one AH3 city run (which is my average in AH2), but for far inferior results. Are there that many more objects to kill at city, so much smaller % can be taken down on one run? Then what's the point in flying buffs for an hour when the result is negligible?
Really hope these things get adjusted. It's simply not fun any more feeling what I'm doing is virtually useless.