What I've found w\ the engine sounds are that for my rig the in game sounds at setting level of 60 (I had cut sound levels of all AH Beta sounds during the Beta back to 60 from the default level of 80 for the very same reasons) seem to be "over boosted" in sound level and resonance even more than they were in the Beta which cause my Sennheiser GM4E headphones to distort the output. Since I've just got done moving my setup to my new "man cave game room" (back bedroom converted to a gaming room w\ wired Ethernet access ran from the den to this rear bedroom) and switching to my Logitech Z623 2.1 THX-Certified speakers using my SB X7 DAC-AMP in SBX mode the deep engine sounds of the Merlin coming from the subwoofer was so distorted it was bad.....until I went in the game and dialed all sound levels back from 60 to 40 then put the X7 in Direct mode (plays the sound as sourced by AHIII...by-passes the SBX software) and let the X7 amp the sourced sound up to the full 70W output capacity.................
This made a HUGE difference afterwards....all sounds were coming thru the Logitech's clean w\ good, smooth and powerful resonance. I'm gonna love the acoustics of these Logitech's in the new Pudgieland...................
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I wonder if the recent change to the latest vers of FMOD Studio had something to do w\ this......like some improvement in the latest vers sound processing capability\fidelity over the prior vers w\ the sound sampled files being sampled at the same rate in both vers?
I know I'm probably not saying this in a more coherent way so some of you gurus interpret this for clarity....................
Not meaning it in a bad way........