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Somethings not right in Mudsville part two
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Topic: Somethings not right in Mudsville part two (Read 1583 times)
-duma-
Zinc Member
Posts: 41
Somethings not right in Mudsville part two
«
Reply #45 on:
July 03, 2000, 05:57:00 PM »
Quote
Originally posted by F4UDOA:
What calculation did you use to get your Clmax?
Maybe I've just got a perverted mind, but I got a great laugh out of that one
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F4UDOA
Silver Member
Posts: 1731
Somethings not right in Mudsville part two
«
Reply #46 on:
July 03, 2000, 07:04:00 PM »
Duma,
You are a sick puppy, but I like the way you think. The fact is your CL won't max unless you play with your slide rule too much.
Later
F4UDOA
[This message has been edited by F4UDOA (edited 07-03-2000).]
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-lazs-
Guest
Somethings not right in Mudsville part two
«
Reply #47 on:
July 04, 2000, 09:19:00 AM »
Actually.... if you just remove all the U.S. fighters from the set and add about 10% to the Soviet planes turn rate... The sim wouldn't be all that far off.
lazs
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Dnil
Silver Member
Posts: 879
Somethings not right in Mudsville part two
«
Reply #48 on:
July 04, 2000, 10:09:00 AM »
I think the top 2 f4u4b photos are mislabeled DOA. The insignia are the 1947 ones (the year adopted). The other 2 photos are 6 machine gunned equiped birds.
------------------
Dnil
JG-2
Part time aircraft restorer.
www.kingwoodcable.com/jheuer
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Somethings not right in Mudsville part two