Environment mapping is producing some weird looking reflections, I have applied a pure white (chrome-like) environment map to a Hurricane skin to illustrate the issue. There are parts of the airframe being reflected that should not be, based on the viewing angles.
The top right shot incorrectly shows what looks like the RH fuselage being reflected off the LH fuselage, while the top left screenshot correctly just shows the reflection of the sky and ground. The bottom left screenshot shows the correct reflection of the ground, while the bottom right screenshot incorrectly shows a reflection of the RH wing on the LH wing.
I'd say some environment reflection angles are being miscalculated by 90 degrees, perhaps depending on whether its a plus or minus viewing angle.
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