Author Topic: Two Teams  (Read 3282 times)

Offline ImADot

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Re: Two Teams
« Reply #15 on: October 09, 2016, 08:37:30 PM »
You must really want this badly if you made two identical parts less then 10 minutes apart.
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Offline JimmyD3

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Re: Two Teams
« Reply #16 on: October 09, 2016, 11:15:42 PM »
Dang you've been whipping this horse for 3 years, its dead, leave it alone. :rolleyes:
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Offline Lazerr

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Re: Two Teams
« Reply #17 on: October 10, 2016, 02:24:12 AM »
You must really want this badly if you made two identical parts less then 10 minutes apart.


 :D

Offline Vraciu

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Re: Two Teams
« Reply #18 on: October 10, 2016, 01:57:00 PM »
Dang you've been whipping this horse for 3 years, its dead, leave it alone. :rolleyes:

The foal has only just been born.
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Offline hitech

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Re: Two Teams
« Reply #19 on: October 10, 2016, 02:34:47 PM »
Can we please try this for awhile?

No.

HiTech

Offline Randy1

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Re: Two Teams
« Reply #20 on: October 10, 2016, 04:08:11 PM »
I hope someday HTC develops a program to auto weather-in the map including the strats based on number of players in each country. 

Offline TheRapier

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Re: Two Teams
« Reply #21 on: October 10, 2016, 09:30:00 PM »
In a nutshell you can see what has made AH what it is today.

The huge maps and lack of encounters is slowly but surely killing the game. It has to. If you fly you can see it day by day, week by week. This is a game that RELIES on encounters between individuals to drive it but we will make encounters less likely by giving each and every person 110,000 sq. miles (no joke on one map) to fly and hide in. Anyone would have a hard time finding NYC in 110,000 sq. miles much less a single plane! You fly for hours and don't see anyone unless you are in prime US time.

If you are one person and fly where there are lots of enemies you become the object of attention for 5 to 10 people. Why? From their point of view you are the ONLY game in town! If they are seeking to shoot something, YOU ARE IT! So your battles are being on a horde or flying against a horde. If you can find a "normal" fight you feel lucky and you might play for a while and believe the game will continue. When you can't find anyone, you wonder why you aren't spending your time in a better way that flying a less than optimal flight simulator flying over unreal landscape with flat water. Or you become a ground attack guy because, well there are always enemy bases, even if no one is defending there is auto ack to make it interesting. Or spawn camp a place you hope the enemy will show. You have the target space zeroed in and you just need a handful of people to try and spawn to make it worthwhile.

Over time we have fewer and fewer people playing because the reason they up, whether they know it or not, is to ENCOUNTER an enemy. This makes the game exciting. This is a FACT!!! It is a perfect world that has no one else in it but its boring. It is the same has having a conversation in an empty room. If you believe otherwise you need to give everyone what you are smoking.

The absolute best suggestion is smaller maps. It increases the odds of an encounter. It is ludicrously simple to see. The logic is inescapable.  We HAVE tried big maps, that got us HERE! Here, is fewer people playing than ever. Two teams does the same because everyone is an enemy or a friend and it concentrates the action. Again MORE encounters.

Everything is here to make a test, all of the code exists. It may not be perfect but its an attempt to get SOMETHING going. It is far, far easier to swat someone down for making a suggestion than it is to TRY something. Trying takes work. Swatting? Almost none.

But we can't change. Either this format and ONLY this format succeeds or there is no game. 

Why?

Because.

End of story.
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Offline FLS

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Re: Two Teams
« Reply #22 on: October 10, 2016, 10:18:35 PM »
What was missing from the wish was the reason why there are 3 countries now. Hitech believes 3 countries are better based on experience. Nobody explained how human nature had changed to allow 2 countries to be a better choice. Trying something to see what happens is not sound policy.

Offline Chalenge

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Re: Two Teams
« Reply #23 on: October 10, 2016, 10:23:23 PM »
Two countries will not work, because everyone would join one country and sweep the map to reset. That really would be the end.

What we have now is simply the best game there is based on WWII aircraft and vehicles. We users have to do our part if we want the game to grow into larger user numbers.  The toxic attitudes need to stop, and we need to demonstrate the greater aspects of this game, like the FSO events, the intensity of a hard fought reset, and all of that to where people can experience it just as you do. If that doesn't work then they weren't coming here anyway.
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Offline JimmyD3

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Re: Two Teams
« Reply #24 on: October 10, 2016, 10:31:26 PM »
No.

HiTech

As "Midway" would say, "Nuff said". :x
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Offline TheBug

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Re: Two Teams
« Reply #25 on: October 11, 2016, 09:12:59 AM »
Two countries will not work, because everyone would join one country and sweep the map to reset. That really would be the end.


What's keeping everyone from joining one of three countries and sweeping the map?  Not that I am saying two countries is the answer.
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Offline Randall172

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Re: Two Teams
« Reply #26 on: October 11, 2016, 09:45:41 AM »
No.but

HiTech

Hitech doesn't have the server power to support that many players in one area during peak times would be very hard on their servers as most teams gang up on one field at a time.

A solution to this would be a sort of field bottleneck, ie A field can only up a certain number of planes in a span of time, this would spread people out.

some games can manage large amounts of players well (planetside 2), but they have huge dedicated teams that specialize in single fields, Hitech and his team are jack of all trades.


Offline BowHTR

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Re: Two Teams
« Reply #27 on: October 11, 2016, 10:01:36 AM »
Hitech doesn't have the server power to support that many players in one area during peak times would be very hard on their servers as most teams gang up on one field at a time.

Umm, what? Pretty sure their servers are more than capable of handling a populated server.
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Offline The Fugitive

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Re: Two Teams
« Reply #28 on: October 11, 2016, 10:29:19 AM »
HiTech has stated that the servers will run a 1000 players per arena with ease. I have seen the main arena with over 600 on and we had no trouble.

What's keeping everyone from joining one of three countries and sweeping the map?  Not that I am saying two countries is the answer.

You do see this a bit when a map is close to being won. Players who do not know that you need to be on the winning team for at least 12 hours to receive the win perks jump ship hoping get the perks.

Offline hitech

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Re: Two Teams
« Reply #29 on: October 11, 2016, 10:55:48 AM »
Hitech doesn't have the server power to support that many players in one area during peak times would be very hard on their servers as most teams gang up on one field at a time.

A solution to this would be a sort of field bottleneck, ie A field can only up a certain number of planes in a span of time, this would spread people out.

some games can manage large amounts of players well (planetside 2), but they have huge dedicated teams that specialize in single fields, Hitech and his team are jack of all trades.

You know nothing of what you speak.

HiTech