Author Topic: Somethings not right in Mudsville part two  (Read 1357 times)

Offline -duma-

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Somethings not right in Mudsville part two
« Reply #45 on: July 03, 2000, 05:57:00 PM »
 
Quote
Originally posted by F4UDOA:
What calculation did you use to get your Clmax?

Maybe I've just got a perverted mind, but I got a great laugh out of that one  

Offline F4UDOA

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Somethings not right in Mudsville part two
« Reply #46 on: July 03, 2000, 07:04:00 PM »
Duma,

You are a sick puppy, but I like the way you think. The fact is your CL won't max unless you play with your slide rule too much.


Later
F4UDOA

[This message has been edited by F4UDOA (edited 07-03-2000).]

-lazs-

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Somethings not right in Mudsville part two
« Reply #47 on: July 04, 2000, 09:19:00 AM »
Actually.... if you just remove all the U.S. fighters from the set and add about 10% to the Soviet planes turn rate... The sim wouldn't be all that far off.  
lazs

Offline Dnil

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Somethings not right in Mudsville part two
« Reply #48 on: July 04, 2000, 10:09:00 AM »
I think the top 2 f4u4b photos are mislabeled DOA.  The insignia are the 1947 ones (the year adopted).   The other 2 photos are 6 machine gunned equiped birds.

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Dnil
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