What if they made it a requirement to sink both CV AND BB for TG to get sent back to port? CV will respawn after 10 mins, but if BB is down, then TG respawns back at port with fresh ships. If BB is down and CV stays up, TG continues along until the BB respawns. Just give the BB a 20(?) min respawn. Still make the BB a tough cookie though.
The one thing they need to do regardless is update the way a fleet moves about. Give a little "clipboard" of maneuvers that the fleet can do. Example: 360 starboard, 360 hard starboard, 180 starboard, 180 hard starboard, etc. A standard starboard turn would have the entire fleet make the turn, allowing the support ships to keep up without formation break. A hard turn would have all ships do a 180 and would be in their spots they were prior to turn. From there, they would move around and get back into formation. Using current TG in this: After a hard 180, the CA would be behind the CV and would need to move up and around the CV (for immersion, rather than clipping through her

) after the turn to get back into formation. You'd have to be on the bridge to use these commands though.

It would allow for more precise maneuvers.
I don't see why they can't just have two TG's (if they go with the separated route and of course make a TG BB group that is "standard") sourcing from 1 port currently. They can up the hardness of the hangers at the port (doubtful), up the number of troops required to cap the port to 20 (VERY HIGHLY doubt they'd do and sounds like a nightmare to code since I believe ALL MR's are the same regardless

), or just stick with current setup. Still have to go out and find those TG's.

Obviously not ALL ports would have a BB TG. Maybe make one/two depending on map, source the BB TG and put it "deep" in home territory. This would allow the BB asset to be put to use more regularly, rather than restricting it to FSO/Scenario/Snapshot maps. I know you AvA guys are gonna have some fun with custom AvA maps.

Then comes the base layout if they wish to wait until then (or they add the BB TG and later add a port base). A major naval base/port that would support 2 TG's: 2 VH's, 2-4 FH's. Add a small runway that will allow for fighters to launch/re-arm from the naval base for defense. 2 coastal guns for attacks from sea and some auto-puffy. It supports TWO TG's after all.
