"The terms "jitter" and "delay variance" are often used synonymously. The best definition of the jitter is the amount of variation in the end-to-end packet transit time. For applications such as audio and video transmission, it does not matter much if the packets take 20 ms or 30 msec to be delivered, as long as the transit time is constant. Having some packets taking 20 msec and others taking 30 msec will give an uneven quality to sound or image." The most current measuring system is explained in the following paragraph:
MOBO: Asus Z170 Pro Gaming, Win 7 Ult X64, CPU: i5 6600K @ 4.7 X 47 mult 1.25v core.Enermax liquid cooling GFX: EVGA GTX 960 SSC 4 GBPWR: Corsair RM750i RAM: DDR4 Patriot 2800 8GB X 2Prime 95 12 hrs max temp 66c
I've got an older system by today's standards that still runs the game well by my standards.
So, it seems like the spike is probably a symptom of a gap in transmission from the client during the freeze.
Patch 6 still Petit Freeze my pc
I think the skins come in by plane #.