Author Topic: Bases Be Gone  (Read 1197 times)

Offline BBP

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Bases Be Gone
« on: November 04, 2016, 03:09:59 PM »
This could be set up in different formats. Say every other map, or one out of ten maps, you name it. But here is my idea.
When a base has been won by a side, instead of still being available to be won back by one of the two remaining sides, instead it is just taken off the board. Now this would cause some logistics as far as reaching the next base in terms of gas and ammunition. But my idea is all sides can land at that spot where the base existed for gas and ammo fill ups only.
The main reason for this idea is it would shorten some of the wars that go on and on with some of the maps that are hard to win. Now I haven't fully thought my way through this and I'm sure there are many bumps in the road. Buy I think we should all put are grey matter to good use of thinking of ways to make our wonderful game better.
I challenge you all to submit new ideas!
KIMO!

Offline Zimme83

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Re: Bases Be Gone
« Reply #1 on: November 04, 2016, 03:20:20 PM »
That would lead to a gigantic no mans land between all 3 countries and were noone can reach an enemy base without landing and refueling on one of those neutral bases. It would lead to a complete stall of all fighting and a massive whine on the board and guarantee that the large maps always is up for a full 7 days.
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Offline BowHTR

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Re: Bases Be Gone
« Reply #2 on: November 04, 2016, 03:23:25 PM »
-1 sometimes I don['t have an hour to fly. It nice that we now have a map like buzzsaw that has short distance between bases.
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Offline BBP

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Re: Bases Be Gone
« Reply #3 on: November 04, 2016, 03:46:21 PM »
Points well taken. That was my suggestion was to think our way through this so we could save time. So how bout when a base goes down, so does the surrounding real estate so the entire map gets smaller, thus keeping flight time to a minimum.
There has got to be a way or ways to make our games exciting and fun to play. Doing the same thing over and over for years leads to boredom If we come up with some cool ideas it will be good for everyone. How but a map that rains. One with lots of wind. Come on guys - help out. We are lucky to have an owner who will listen to our ideas for better or worse.
KIMO

Offline bustr

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Re: Bases Be Gone
« Reply #4 on: November 04, 2016, 03:50:59 PM »
Why don't you just build a terrain first. Then after going through that long hair pulling process. Get back to us with your ideas. Buzzsaw was an inspired use of the existing process to create near instant action. That was one player's answer to not trying to make everyone else do the heavy lifting or make Hitech have to go through another alpha\beta debug cycle. By the way, where were you during that 2 year long process of alpha\beta testing? Hitech is still in the clean up process which is probably the same amount of code and debug work he's been doing none stop since he started AH3 three years ago.

Your idea best works with a 2 side death match king of the hill kind of game. Hitech created a capture the flag win process that I've only seen live in the MA once since we tested it back in the alpha. It's not exactly what you describe but, close in many respects.

Most game play ideas presented over the years end up being based on a 2 side take all strategic war win principle when you dissect them. Very few ideas are formulated against the three side arena concept that is AH's hallmark. Generally everyone wants the game modified so they can ultimately use some game function that puts the other two countries out of action across the board to win the war. And they envision it during prime time with enough players to make a resistance against the use of the function. They never think about after they log off and the arena becomes low numbers, how it will be abused. We saw this with ndisles and the replacing of the GV bases with small airfields. You get the sense no one saw that one coming while the inspiration for the change was well timed because of the success of the buzzsaw terrain.

If you use search back to 1999 you will probably find some variation on your idea to change how the MA functions. And just about every idea you will have tossed out in your request to put our grey matter together. Some of these guys toss the same personal favorite idea every time someone wants ideas. And since 1999 Hitech has read all of them.
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Offline hitech

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Re: Bases Be Gone
« Reply #5 on: November 04, 2016, 04:38:29 PM »
Buzzsaw was an inspired use of the existing process to create near instant action. That was one player's answer to not trying to make everyone else do the heavy lifting or make Hitech have to go through another alpha\beta debug cycle.

Waffle/Dan, I.E. HTC created Buzzsaw.


HiTech


Offline BBP

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Re: Bases Be Gone
« Reply #6 on: November 04, 2016, 08:20:22 PM »
Dudes, I'm trying to be positive, you sound very depressed and negative. I've never done any game building and don't know how. I was told if I had any ideas, to start here. So I'm doing what I was told. What is Buzzzsaw, that's an interesting name. In my opinion with new games everyone should be told we are doing this new game in 15 minutes, here's how it works - get ready. Let them play it for 30 minutes or so. I'm unaware of this past history of failure and success. But
I'll keep trying till I find some guys who want to get better and play different games. The biggest complaint I hear over and over is it takes to long to fly between bases. I got to agree with that one.
Well thanks for bringing me up to date. I'll keep trying!
KIMO

Offline BowHTR

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Re: Bases Be Gone
« Reply #7 on: November 05, 2016, 05:40:30 AM »
Dudes, I'm trying to be positive, you sound very depressed and negative. I've never done any game building and don't know how. I was told if I had any ideas, to start here. So I'm doing what I was told. What is Buzzzsaw, that's an interesting name. In my opinion with new games everyone should be told we are doing this new game in 15 minutes, here's how it works - get ready. Let them play it for 30 minutes or so. I'm unaware of this past history of failure and success. But
I'll keep trying till I find some guys who want to get better and play different games. The biggest complaint I hear over and over is it takes to long to fly between bases. I got to agree with that one.
Well thanks for bringing me up to date. I'll keep trying!
KIMO

Sorry if I came off a bit harsh. I would prolly end up enjoying enjoying a setup like this. It is a unique way to try and add a twist to the game, which I think is good. I just know that a few will be along to bash it into the ground due to the "only have one hour to play". I think that the main arena is slowly evolving into the instant action gameplay. In the end, new ideas are always a plus.
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Offline lunatic1

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Re: Bases Be Gone
« Reply #8 on: November 05, 2016, 05:45:46 AM »
although I believe Aces High is loosely  based on a chess game-it is not chess. your first idea would make longer to get to a base to take, defend, resupp. if a base is hard to take, it's because it's being well defended, which if I'm right is 1 purpose of this game. it's not made to be easy. it's made to fun, and contrary to a previous post I made-lol is fun most of the time.
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The biggest complaint I hear over and over is it takes to long to fly between bases. I got to agree with that one. op said this not me
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^^ that is probably from kill hungry pilots-fighter and bomber pilots- who want shorter distances to land their kill quickly before they get shot down..besides flying long distance give a pilot a chance to become an astronaut-20-25k for their pick attack.just watch the rooks-they good at that..and if you had shorter distance bombers could not get altitude to drops bombs before getting shot down.
if I wanted to play another game, I would because I can, but I don't so I won't. AH-AH3 is the best.i'll play it till I die or my puter burns up.

but no offense -1 to your idea :joystick: :airplane:
« Last Edit: November 05, 2016, 05:47:23 AM by lunatic1 »
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