Author Topic: USB Audio vs PCIe Audio  (Read 492 times)

Offline Chalenge

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USB Audio vs PCIe Audio
« on: October 30, 2016, 02:46:45 AM »
I use a Behringer FCA1616 for vox input and a Sound Blaster ZxR for audio output (either headphones or 5.1 through a receiver). Sometimes I use "What U Hear" as the recording side source during Skype sessions.

Last night I forgot to disable "What U Hear" and so it was still active when I logged into AH. As such, when I used vox by triggering the Behringer it would cause a hesitation each and every time. Eventually I heard the Windows signal indicating it had a problem and vox stopped working. I had to shut down the game, at which time I also disabled "What U Hear" and made the Behringer the primary recording input again. Restarting the game brought everything back up and running and no more vox induced hesitations. I am still getting the 'petit freezes' like before.
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Offline Rich46yo

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Re: USB Audio vs PCIe Audio
« Reply #1 on: October 30, 2016, 01:11:51 PM »
Boy you dont mess around with audio. I like it.

A little audio story. I used to shoot my kids Little League games. Now I'd set up an XL2 along the 3rd base line, chained and on automatic, my XL1 spare Waaaaay out in center field chained to a tree getting that pitcher to batter shot with an optical extender on the already powerful optical zoom. And both of these I would just leave running.

Then I'd be behind my other XL2 down past 1st base on a tripod I'd handle myself and a 150' audio line hooked up to a very good Sennheiser clipped to the backstop behind home plate which would be my main audio source and a 2nd line into my 1st base audio. Even this main camera I'd let run all 1/2 inning long.

So when editing I'd capture all three streams and line them up for multi-cam editing on the time line. However I ran into a problem because "sound" is so slow none of the cams would line up to the audio recorded behind home base, most of all the center field one.

So what I'd do is find on each video stream, for each 1/2 inning, exactly where a bat struck a ball, detach audio from video, and shift the audio so that all three audio stream are aligned exactly. You could also use the sound spikes of the bat hitting the ball to aid you too. But at almost 30 FPS if you didnt do this the audio would be unusable from the other cameras. And all three audio sources are important for mixing, four actually.

So I'd start with the center field cam showing the pitch and hit, cut to the 3rd base cam for the ground ball, and cut to the 1st base cam for the throw to first all the while alternating between audio sources.

To be honest I found what you hear to be more fascinating to work with then what you see. Its unfortunate most venues/projects I worked had such lousy acoustics and the customers themselves never appreciated good audio.
« Last Edit: October 30, 2016, 01:13:38 PM by Rich46yo »
"flying the aircraft of the Red Star"

Offline Chalenge

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Re: USB Audio vs PCIe Audio
« Reply #2 on: October 30, 2016, 11:05:02 PM »
I basically made this post in the hopes it might fill in some of the gaps concerning the mysterious petit freezes. I could even go back to Firewire input if that would clear up the pauses, but I don't believe that's the cause.

Yeah, I have a lot more equipment now than I did when I started recording to begin with. I even went out and bought a full wireless mixing setup, so that there are no cables to trip over. I even have the LoFreq Solomons, kick drums, yada, yada, . . . but it takes more than just that. You have to have a ton of cash to "rent" exclusive use of an aircraft, tank, or gun collection for a day. If I ever get that far then I will have a valuable audio collection. Right now it's just stuff.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline DaddyAce

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Re: USB Audio vs PCIe Audio
« Reply #3 on: October 31, 2016, 10:34:08 AM »
I'm sitting here thinking that my petite freezes have stopped sometime since the Tunisia scenario.  During the scenario I started using the DX9 version and am pretty sure that I've been running the AH3 DX11 version the past couple of evenings, and don't recall getting the petite freezes.  This is what has changed in my system in the past week:

1. I was having some audio issues, like sound would suddenly go out on You Tube videos, and be quirky on how it worked with headphones vs speakers.  I seem to have cleared the issues by disabling Nvidia audio drivers that may have been causing conflicts with the Realtek Audio drivers.

2.  I updated to the latest Nvidia driver for my GTX 1060.

3.  New AH3 update.