I disagree. It would not cripple game play in other areas. It would push action together making fights more easily accessible and less time consuming.
And what of those players who are happy avoiding fights? Those that like to do nothing but NOEs? You have now alienated them, and wouldn't they leave?
This would create an explosion of all different types of game play at the same time, thus making the fights better all around.
No, it would create an explosion of the type of play YOU want. Lets take the AvA arena. Long time arena, maintained by a group of hard working well meaning players. Willing to bend over backwards to accommodate any one or group. Pretty much strictly a "fighting" arena tho they have tried war scenarios, tank nights and so on. Why is it pretty much empty all the time?
Hitech did attempt to get people in more styles by creating the achievement area. You can fly different planes, or vehicles, or bomb things, destroy things ect, for an achievement.
No, he added another option to play a style in and of itself. Just because you like dropping bombs doesn't mean you like the win the war style of the game. Achievements are just that, another thing to do in the game.
My post are not just about one specific type of game play. I have understood what certain variables we need on the map to make game play fun for all styles. You seem to forget that Fun is what we are all trying to achieve. A slow separated map is great for players with an hour to play, but what about the people with 30 minutes of play, who just want some form of quick action fights? Why should I be forced to get in a tank or bomber when I don't have the time or patience? What if the maps were fast enough where anyone could up what they wanted and still be apart of the action? This is what Im trying to achieve with my suggestions. You don't need that many players in the AH to make the fights exciting, you just need a map that helps to achieve excitement for players. It makes all the difference in the world to have a map that concentrates action in different spots, rather than segregate the action with TT and FTs.
But they are about one style, you are ignoring those that dont want to fight, those that like firing ground guns, those that like sitting on a spawn in a tank for 2 hours waiting for guys to spawn in. If you cater to "fighter only" guys sure you could bring back ...... lets say 50 guys, but how many are you going to lose? Its all about balance, and right now the balance is a bit out of wack, but cutting your leg off to save an arm isn't the right way to do it.
Believe it or not Im with you, I would love to see more fights. But not to the exclusion of anything else. I would love to see the days when the Musketeers went head to head with the Mafia and as they logged off the fight moved to the BOPS trying to push the AKs off the same base. Id love to see the days when a few well know players would log on and they would be begged for some missions. I'd love to see the days of fighters upping to defend against those missions as they showed on the maps.
But until it is more beneficial to fight, then it is to cut corners and get the same job done, what we have is what we are going to get.