today,
i disabled HT in bios. Now just 6 cores.
I adjusted additional worker thread setting to 6 from 12.
v sync disabled
AH given above normal process priority
Like yesterday, I selected 3 cores and isolated them as much as I could by adjusting affinity assignment options for every listed process. I chose 3, 4, 5 cores, removed affinity assignment from all stuff and allowed AH to run on only the 3. Major difference is that yesterday I chose all HT cores for assignments, very bad. Today will be all primary cpu cores!
I used ah with 3 cores, with 2 cores, with 1 core.
With each selection I went to same map, same area and sat the run way as a baseline reading. I went to arena crowded areas.
I dog fought, cruised, died, killed. I would stop and check the graphs at high point moments, kills, deaths, freeze glitches which were few.
By far and away the game runs best on 2 CORES only. The frametime responses appear to flatline the best, with variations occurring with view changes, objects entering vicinity, usual. What appears to me to happen is when the threads, dominant core shifts, it spikes the gpu usage to 0 and frametime 1000ms+.
I do not begin to understand the trigger threshold when 1 core gets maxed and a second is added but that crux point leads to a system glitch, or burp. Using 3 cores makes for more burps as windows tries to balance or pass things around I guess. Either way the burps are more pronounced because there is more core changing. Graphs show as a core dips its second core spikes as well as gpu taking hit, all at same time.
Now if I set up nada and just go with it it appears that the game latchs onto same core as windows OS, core 1. In game you can see the core constantly pegged so there some core handoffs happening and the frametime variation is doubled, with occassional system spikes.
I believe this was/is Pudgie's point. I roll with Nvidia so it seems to happen both.
It does feel better, the game, with it confined and all alone on 2 cores. They both get used more than 50% and the handoffs seem a lot less.