When that map was first released we had an NOE hoard problem. The side that got CountryX in question would run NOE missions across the water and grab a foot hold on the good real estate. There were enough players back then, two squads would be leading NOE missions north and south to get their toe hold. Today, those long NOE water runs take too long and the group is usually too small to over whelm the target and get the troops in like we used to do in the past. Let alone defend their Ft. Apache capture.
Our community is going through the 6-12 months of getting up to speed with the new clutter, bases, and towns so it becomes a no brainer to shut the fields down and drop troops. I still hear players on range asking where x,y, or z is located on the new airfield and GV base objects. So in our new world of fewer players doing everything head to head one sector at a time. Larger land areas of front lines with more support bases with vehicle spawns to your target matter. C47's are too risky compared to M3's when you don't have numbers.
The map has one of the buzzsaw map's problems, the bad CountryX does not have the high alt bases to start out from. Lower player numbers appear to require an even playing field in this case.