Author Topic: Fire/smoke/explosions (example from Falcon BMS)  (Read 3455 times)

Offline Traveler

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #15 on: December 02, 2016, 08:23:58 AM »
This, as worded, is an incorrect statement.

The original question as stated by the op.
  Do you think graphic effects like that are possible for AH3?   
My original answer.
No.

Is that more to your liking?
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Offline Skuzzy

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #16 on: December 02, 2016, 10:55:17 AM »
The original question as stated by the op.My original answer.
Is that more to your liking?

Still not accurate as the answer is "Yes, it is possible.".
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Offline Traveler

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #17 on: December 02, 2016, 12:36:37 PM »
Still not accurate as the answer is "Yes, it is possible.".
Please show me the " graphic effects"  that is depectied in  the video. Where must we all look to see it? 
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Offline Shuffler

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #18 on: December 02, 2016, 02:33:03 PM »
Please show me the " graphic effects"  that is depectied in  the video. Where must we all look to see it?

This post shows you failed to understand what I posted.
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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #19 on: December 02, 2016, 03:01:52 PM »
This post shows you failed to understand what I posted.

No, that was in response to another post from someone else.  I agree with your statement. 
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Offline Skuzzy

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #20 on: December 02, 2016, 03:16:06 PM »
Please show me the " graphic effects"  that is depectied in  the video. Where must we all look to see it?

I said it was "possible".  I never said is was done yet.  Your posts make it sound like it is not possible.
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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #21 on: December 02, 2016, 03:50:31 PM »
I said it was "possible".  I never said is was done yet.  Your posts make it sound like it is not possible.

I just responded to the question, here and now, the answer is no. As you said, it isn't done yet.  I never said it wasn't possible, however, as HTC provides no information as to what direction or timeframe for future developments, We the customer base have no idea what is or is not being worked on.  I don't know that even if it's possible that it is something that HTC plans to do.  So as far as the game goes, to me, it's what it can and does do, now, today.  So the answer to the OP's question is no.
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Offline Skuzzy

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #22 on: December 02, 2016, 04:07:05 PM »
<snip>
I simple agree with you that AH3 can not produce the graphics displayed in the video presented.

Anything is possible.  To say it is not possible is not accurate.  Is it currently implemented?  No.  That does not imply it is not possible.

You said the game cannot produce it, which implies it is not possible.  A more accurate assessment is, using your words;

As it exists today, AH3 does not produce the graphics displayed in the video presented.

The only reason I am harping on this is we do not need information implying something cannot be done, simply because it has not been done.
« Last Edit: December 03, 2016, 06:24:59 AM by Skuzzy »
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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #23 on: December 02, 2016, 04:08:56 PM »
The question the OP post was, and I quote....

Take a look at the fire/smoke/explosions in the first 20 secs or so of this BMS video.   Do you think graphic effects like that are possible for AH3?   



The runway is bombed starting at about the 1:00 mark as well, also very impressive...

Please read the bolded part.

Your answer two posted after the OP....

No.

As skuzzy has said it IS possible, but not yet part of the game your reply was/is wrong, PERIOD.



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Offline Vraciu

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #24 on: December 02, 2016, 04:29:34 PM »

The only reason I am harping on this is we do NOT need information implying something cannot be done, simply because it has not been done.

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Offline Skuzzy

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #25 on: December 03, 2016, 06:25:23 AM »
Thank you Vraciu.  Quite an error on my part.
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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #26 on: December 03, 2016, 08:03:50 AM »
Anything is possible.  To say it is not possible is not accurate.  Is it currently implemented?  No.  That does not imply it is not possible.

You said the game cannot produce it, which implies it is not possible.  A more accurate assessment is, using your words;

As it exists today, AH3 does not produce the graphics displayed in the video presented.

The only reason I am harping on this is we do not need information implying something cannot be done, simply because it has not been done.

The AH3 in which everyone plays the answer is still no, until the answer is yes.  I'm done. bye.
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Offline 100Coogn

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #27 on: December 03, 2016, 08:13:39 AM »
The AH3 in which everyone plays the answer is still no, until the answer is yes.  I'm done. bye.
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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #28 on: December 03, 2016, 09:21:17 AM »
The AH3 in which everyone plays the answer is still no, until the answer is yes.  I'm done. bye.

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Re: Fire/smoke/explosions (example from Falcon BMS)
« Reply #29 on: December 03, 2016, 09:44:32 AM »
Thank you Vraciu.  Quite an error on my part.

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