You can never "fix" the majority of greivances that people have in a MMO. Most of these are personal problems. HOing, vulching, tank busting, FH bombing, talking smack, ect. These are all personal issues that can be solved by actually learning how to play the game better. Hitech nor the community could never stop such natural human activity, even if it is negative. Get tough. This game has actually taught me how to be really tough agaisnt online bullies.
The skyyrs of the game prove that plane choice does have a meaning. Skyyr wouldn't be half as credible in the MA as he "was", because he choose to fly top notch speed demon planes that could escape from a gang. 190D/La7 as main ride. The problem is that when a good player utilizes these planes to the fullest extent, it's very diffiult for opponents to have fun. It's like playing basketball when you are 5.8 and they are 6.6. Sure the 5.8 guy can win, but he will have a much harder time. If I were to fly a F4U4 all the time, it would be fun clubbing seals, but there would be no challenge, and thus lower skill needed to achieve kills. Getting easy quick kills would discourage players.
Most players don't want to be forced into these late war monsters because they want a challenge too. When the best players only fly lower skilled planes, it forces or will force more players to up these planes in order to compete fairly. This makes game play stale as everyone is now in speed demon run and hide planes. IMO, some of these top notch fighters need to have ENY reduced, or even be perked, to prevent so many players from hugging these types of planes. It will help the furballs become more fun. This is a easy change, or should be, that is feasible. (Note the 190D had over 5K kills last tour and a high 1.5 K/D. )
Secondly, and I know everyone is aware so I won't harp on it anymore. Base distance and base layout strategy. That alone would dramatically change the game for the better. It would solve most eny problems, fights would be easier to find, fights would be larger, more fun would be had, more people would join the game. It's a feasible change with no actual changes in coding. Enticing new players with this type of action will keep them around longer.
Add a quick play arena. Most people are already aware of this also. Again, it's another simple add-on with no coding changes. This would help players ALOT! Just like it helped me to understand the game better.
Strats. I don't know anything about strats but other players have legit advice.
Eliminate TTs and furball islands which defeat the entire purpose of the strategy MA and put this into a small map quick action arena already suggested.
So, these solutions are not personality gripes. They are game play efficiency solutions that would solve most of the problems without even really having to change the game at all! It's a win win for everyone and wouldn't change the integrity of the game!