Author Topic: How about...  (Read 6388 times)

Offline JunkyII

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Re: How about...
« Reply #45 on: January 09, 2017, 12:08:12 AM »
This argument hasn't gone away in 9 years I see.  :old:
The M3 argument isn't 9 years old...it came around in like 2013???(snail when did the strats get added?)

Good to see you again though bro :aok :salute


when did it become a crime for players to run supplies to a town to keep the red guys from taking it? the red guys have the field covered, you get mad because people don't up because they will get vulched or picked, what are we supposed to up so you can get your vulch kills, so you can land your name in lights, red guys attack are supposed to just stay back and do nothing and let you have our base, like the rooks do. when I fly in from another base and luckey enough to get 1 kill, I get griped at or called a bad name for shooting them down, and base defender has the right to do whatever it takes to defend their base, you want a better fight at a base your attacking then don't vulch and pick, give a player a chance to up
I watched a Knight, Vosem, type on country "Need more help ____ base" while he was running supplies to the town....I upped an LA7 as they were just starting to deack the field....town wasn't even white flagged yet.....that should NEVER be someone's first choice for a defense....it takes away from the overall combat experience for everyone(Anyone who says it doesn't is just naive and short sighted)

He could have easily been in a whirb, a tank, a fighter, a bomber ect ect ect and still accomplished the mission of helping to hold the base against the attackers while AT THE SAME TIME providing the other country a legitimate target and threat to their mission.

I held a town against 7 bish running GVs to a town for 15 minutes(22 kills)....and I'm a "one aspect player" :rolleyes:...I ended up getting killed by a bomb but that was some of the most fun I've had in game trying to hold off the assault....And guess what WE LOST THE FIELD....

The field doesn't matter, the fight for the field...the combat which goes into winning the war....that is what matters....yall keep saying "oh it's because they don't want to get picked by the ego monsters in planes so they can get their names in lights" But it's blows my mind that you guys are afraid to up to fight and die, who has the ego??? The guy willing to fight and die for the excitement of the fight or the guy who goes around the fight who doesn't want to die....I would say the latter

Just because someone is an efficient killer doesn't mean they have an ego.....heck most of the rage PMs I've been getting lately are from base takers saying crap like "HAHA we got the field"  Well done, you got the field...hope there was actually a fight involved in it.

Town resupply should be nerfed in order to give players more incentive to up a tank, whirb, fighter or bomber to defend their field from an assault instead of running supplies as their first option....that's all anyone is asking for...not even to make it so they can't keep doing it...just make it take more supplies....that's it.

Oh and finally....Base Takers complaining about bases getting vulched....you guys are the reason fields get vulched so don't blame the furballers for that, they just jump in.
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Offline Bruv119

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Re: How about...
« Reply #46 on: January 09, 2017, 01:23:55 AM »
when did it become a crime for players to run supplies to a town to keep the red guys from taking it? the red guys have the field covered, you get mad because people don't up because they will get vulched or picked, what are we supposed to up so you can get your vulch kills, so you can land your name in lights, red guys attack are supposed to just stay back and do nothing and let you have our base, like the rooks do. when I fly in from another base and luckey enough to get 1 kill, I get griped at or called a bad name for shooting them down, and base defender has the right to do whatever it takes to defend their base, you want a better fight at a base your attacking then don't vulch and pick, give a player a chance to up

problem is with low player numbers the attackers do not have the field covered, no-one is in cap yet soon as the base or bomber icon lights up the first response is to run an M3.  With strats full up it may take the m3 guy 2 trips to repair a flat town. 

You might say hit the strats! most of us haven't got time to play for 30mins let alone fly for over an hour to do that.  (I would never bail a set of bombers once hit a target) so add rtb time too.

I would suggest if strats are 100% up supplies have no effect on town so that we have a fixed time limit to get the field.  When strats are hit hard downtimes can get out of hand so resupplying them is less of a "crime".   It's just the easy way out.  People have been dissuaded from attacking bases because defending is too easy, then we get into a negative gameplay cycle that isn't healthy.  People not taking off to defend or as I like to call it "tower sitting" then don't present any activity or dar bar at the field.  Throw un-reliable dar bar counters into the mix when there are actual players in the air and you get a dead arena.
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Offline B4Buster

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Re: How about...
« Reply #47 on: January 09, 2017, 11:55:47 AM »
The M3 argument isn't 9 years old...it came around in like 2013???(snail when did the strats get added?)

Good to see you again though bro :aok :salute



Nice to see you! Hope all is well...

 Been itching to download and get some playing time in, but it looks like numbers are really low?
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Offline 100Coogn

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Re: How about...
« Reply #48 on: January 09, 2017, 12:04:52 PM »
Nice to see you! Hope all is well...

 Been itching to download and get some playing time in, but it looks like numbers are really low?

Numbers will increase, when former players start coming back. (Hint Hint)

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Offline Wiley

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Re: How about...
« Reply #49 on: January 09, 2017, 12:09:12 PM »
Nice to see you! Hope all is well...

 Been itching to download and get some playing time in, but it looks like numbers are really low?

US Primetime's not too bad at all.  If that's all you're worried about I'd say come back.  YMMV.

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Offline JunkyII

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Re: How about...
« Reply #50 on: January 09, 2017, 04:10:18 PM »
Nice to see you! Hope all is well...

 Been itching to download and get some playing time in, but it looks like numbers are really low?
The fights are ok here and there even when numbers are low....it's just too easy currently to avoid a fight to participate in the war
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Offline bustr

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Re: How about...
« Reply #51 on: January 09, 2017, 06:39:03 PM »
Quote
The game has evolved away from what it was and is a very much watered down version. People are bored with the game play that we now have and have so moved on.

Quote
The fights are ok here and there even when numbers are low....it's just too easy currently to avoid a fight to participate in the war 

Veterans who used to be excited and promoted combat have moved on while newbies coming in are not participating in a very exciting game dominated by very conservative veterans unwilling to take risks anymore. Is what these two quoted game observations are pointing to.

---------------------------------------------

We still have veterans as a majority from that past exciting era but, I see most of them trolling around fights looking for easy picks waiting for others to get the game ball rolling to create "FUN". And when the "FUN" looks like it is about to blossom, they won't risk anything to lead it into a full blown "FUN" because experience teaches them they may miss the "FUN" by trying to help make it blossom for others. They have paid their dues and want others to get towered for taking stupid risks. And the older they get in the game, the less they are willing to risk because they are playing the game odds based on experience. And many have reached a skill plateau which limits their wins to very specific tactics that are not very flexible.

Avoiding the fight is what new players see as the standard way to survive by watching the veterans. And it's a misunderstood by context impression about fighting in the MA from never knowing or experiencing, the hard earned game experiences dictating the veteran's avoidance while waiting for the least risky moment to strike. So newbies are learning to be risk adverse and combat adverse rather than utilizing the full potential of our combat game to have fun and exciting adventures because our veterans are acting that way. And any attempt to be a lone wolf phoneme is suicide in the face of all those highly experienced veterans who have no problem going 12v1 if some kid is that stupid. It's like a kid picking a fight in a retirement community that Norris, Segal, Chan, and Van Damme are sitting on the porch grousing about how little kids know about fighting today.

A few of the more colorful individuals who left the game in the recent past, made remarks about getting tired of diving into 12v1s trying to get the ball rolling while everyone sat around and watched waiting to pick. Lathrobe and Joachim come to mind. Anyone on the knights side see any FB missions in a few years? Listening to veterans on range before the FBs stopped posting missions, it was a bunch of jaded old men flipping them off while grousing, been there, done that, screw you for boring me. At the time the FBs were putting up missions trying to help get the "FUN" ball rolling while everyone was telling them to go fudge off for trying. And this makes sense HOW??????? :rolleyes: When everyone was complaining about the lack of "FUN"..... :O

Our veterans want some one else to bring them their fun and entertain them while they pick and choose their risks. No wonder our newbies of the current era quickly learn to HOnRun in runstangs and doras and disappear when the veterans get pissed and come back in uber rides with alt to have a stand up head to head "man's" fight. Why stand up head to head to get slaughtered when the risk is greater than the reward of loosing to a hoard of superior PO'd fighters? Hmmmm, do as I say not what I personally do we say to our precocious children.........

You can label the current game era in this game by watching the dominant game play style in the MA.

Air Combat
CHog Terror
Super Squads
Super Hoards
NOE Hoards
K4, Ta152, and 262 Monsters
Furballers Rule
Bombers Rule
GVs Rule
HOnRun Hoardlings
Bored Old Veterans grousing get off my lawn newbies while they grouse about the fun old days and avoid getting towered by other grousing old veterans. Oh! and hey newbie hold still so I can shoot you in the back and land my kills in lights because I'm owed it for all the years I've been here. And it's all Hitech's fault for making such a boring game that I can't find anything fun to do anymore because everyone runs away from me.

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Offline The Fugitive

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Re: How about...
« Reply #52 on: January 09, 2017, 07:01:33 PM »
Veterans who used to be excited and promoted combat have moved on while newbies coming in are not participating in a very exciting game dominated by very conservative veterans unwilling to take risks anymore. Is what these two quoted game observations are pointing to.

---------------------------------------------

And again, your assumptions are all wrong.

I posted in another thread what I did while on the Buzzsaw map Saturday.... a couple hours milk running towns, got a few guys to come up to me, lost some won some. A couple hours in GVs, helped take a base, got lucky after having my track shot off that I was in a great possition to kill those "dweebs" who like to bail a storch in the hanger and then hide in the map room (got called out for spawn camping). Ran a few M3s with troops died once, but on the second run a T34 came out to get me. Lead him on a 40-50 mile chase and survived. Spent over an hour in ship guns, must have killed close to a 100 guns but not a single ship  :furious  Spent an hour trying to cap our CV groups, got killed a lot more than I killed.

I die often, I have no real "score" other than what I get getting lucky while trying to draw people out to fight. If they run to ack, I chase them in, if they HO, the next merge, so do I. If a buff is going to get to drop on my field before I can set up a good run on him, Ill run up his tail pipe and hope my shooting is better than his ( it isn't in most cases)

I dont play this game to be someones "Fighter pilot Hero", I play it to have fun fighting, it is a combat game after all. I complain when those fights dry up, like when M3s spend more time running supplies than fighting for their base, or people bomb and bail to avoid getting shot down, or bail to hide in a map room with a 45 to kill troops as they enter instead of getting in a plane or GV to kill our goon or M3 with troops. Or start "wack a mole" NOE mission bouncing from front to front.

The "glory days" where that because EVERY type of game play was going on and you could jump into any type and spend hours lost in the fun. Even on a good night when the numbers are half decent you still see only hordes rolling base with suicide dive bombers. They no longer fight, why? because that takes too much time and they need to win the map NOW!

Offline guncrasher

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Re: How about...
« Reply #53 on: January 09, 2017, 08:35:54 PM »
fugitive I call bs on your statement.  not since the vtards have I ever seen fighters suicide in a fighter to kill a town.  just yesterday we in the pigs tried to stop base rolling, they took some bases but they brought bombers, cap and low enemy fighters.  was a lot of fun.  they did take a couple of bases but we had one hell of a time killing them and dying sometimes in the process.

your tendency to exaggerate is well recorded.


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Offline BowHTR

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Re: How about...
« Reply #54 on: January 09, 2017, 09:10:22 PM »
fugitive I call bs on your statement.  not since the vtards have I ever seen fighters suicide in a fighter to kill a town.  just yesterday we in the pigs tried to stop base rolling, they took some bases but they brought bombers, cap and low enemy fighters.  was a lot of fun.  they did take a couple of bases but we had one hell of a time killing them and dying sometimes in the process.

your tendency to exaggerate is well recorded.


semp

Semp, I call bs on your statement. I have seen a squad, within the past year, auger P38s trying to dive bomb. Almost the entire squad. Was hilarious!   :D
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Offline bustr

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Re: How about...
« Reply #55 on: January 09, 2017, 09:27:36 PM »
Yep as one old fart to another fugi I read the same you and "our generation" of AH complainers have always fallen back on. It's, listen to what we say not what takes place in the MA because we have the best of intentions to inspire everyone within our written responses. And when that doesn't work as usual, we can blame a system or someone else along with Hitech instead of ourselves. After all, open world sandbox MMO's with no rules don't require us to create our own "FUN" because some else will make it happen, right??.

Newbies are like children of dysfunctional parents. Children learn by watching and emulating their elders no matter how well meaning the parents talk to them about their conduct. Our newbies do not represent our veterans in a very good light. Most of the time good parents have good children. So it's really obvious when things are out of whack. Either they are following our lead because we are the game or, yes, I know, this game for some reason attracts some really lousy kids these days who won't play by the rules. We blame the newbies for being awful, game the game gamers, and too stupid to understand the inner workings of our holy endeavor called Aces High.

I know, Hitech just needs to impose some more restrictions on the game to "force" them to play right. Otherwise they will look up to someone like skyyr because at least he was a dynamic figure getting results against the oldie moldy get off my lawn grousing veterans. And the veterans did grouse at every inconvenience helping expand the skyyr mystique for his followers. His play style is still to some degree in force because for all those newbies, the results counted, not the grousing words from the veterans. And the veterans want someone else to come along and fill the void of creating results hopefully not another skyyr, and do it with them in mind this time around.

No body wants to join missions anymore because we are top heavy in veterans who have been there, done that, gotten the T-shirt and are bored. And have many petty grievances against wanting to play nice with each other for years of game garbage like no check6, kill stealing, lame game play and a universe of petty little slights stored up over the years. So they all want to show up fashionably late to the attack just when the vulching starts after a disorganized group straggles over the target looking to start up some action. And if things go sour, the veterans are no where to be found because they are in the tower looking for another easy vulch. I suspect winning the war is low on the priorities of bored veterans these days.

If the disorganized base assault hasn't degenerated into a furball with everyone getting their rear ends towered because they straggle back onesy-twosy with no cohesion. Then the GVers who tagged along are at the mercy of bomb tards and the straggling back out of sync fighters are at the mercy of alt monkeys upping from the next field to counter vulch. And all the work by bombers is out of sync to the field and town state to ever get a capture. But, no one had to take part in some lame boring cohesive mission.

And you wonder why veterans are bored while newbies are only learning HOnRun. Some phantom unknown nobody is supposed to spark plug everyone like, hmmmm, skyyr did for the bish kiddies. And in bishland, they had loads of "FUN" while the old veterans groused at them to get off their lawns. :O
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Offline 1stpar3

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Re: How about...
« Reply #56 on: January 10, 2017, 12:35:18 AM »
Ok....How do we FIX IT! This is my problem! Plenty of what is wrong.... what will WORK. We that are here, veteran and newb, all want to see this game thrive. SO HOW ABOUT A PLAN TO FIX IT. My frustration is that its hard to feel good about anything one does lately. Bomtarding gets you called pathetic   A good deflection shot in a turn/stall fight gets you called a HOER   Get vulched or picked and you are called a whole lot of unsavory stuff   So how do we fix it?   I have film of most of this. Get asked on 200 to "Please quit bombing me in your Spi16 noone believes you when you land anyway..." Or  "Why Ho 1stpar, we had a great stall fight going with your trainer plane" in my defense there were 2 F4s in that fight and one went hot on first merge,just like most do in ma...not a problem for me. But yes I tend to follow precedent! My squad has several films where we actually radio each other about foes taking cold first merges, so we return the favor. Had a wonderful series of fights a week ago with Save, Orelle and max of the Loose Duece where that was the case. Personally, channel 200 has turned into a cancer for game play. I know, turn it off! But why would players let it get to this point? Self policing game play would help out alot. Why is it that anytime another player is called out for anything at all, you see Well lets just DA then and see who gets owned? That sort of crap fixes nothing in my opinion.    I give what I get,or at least try too.  Yes, I sort of love bomb****ing,but I use a spit16 with small bombs! I feel if I can kill 4 wirbs in one sortie with 250lb bombs from a spit16(dropping salvo 1) I am pretty darn good at dive bombing! Yes I have adopted a ho unto others if they hoed unto you, mentalility...Maybe a character flaw? I dont know? Thats how I have fun, and it sucks to be called out on 200 or PMs for it. If I AM WRONG, then lets fix it! 
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Offline DmonSlyr

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Re: How about...
« Reply #57 on: January 10, 2017, 11:31:23 AM »
You can never "fix" the majority of greivances that people have in a MMO. Most of these are personal problems. HOing, vulching, tank busting, FH bombing, talking smack, ect. These are all personal issues that can be solved by actually learning how to play the game better. Hitech nor the community could never stop such natural human activity, even if it is negative. Get tough. This game has actually taught me how to be really tough agaisnt online bullies.

The skyyrs of the game prove that plane choice does have a meaning. Skyyr wouldn't be half as credible in the MA as he "was", because he choose to fly top notch speed demon planes that could escape from a gang. 190D/La7 as main ride. The problem is that when a good player utilizes these planes to the fullest extent, it's very diffiult for opponents to have fun. It's like playing basketball when you are 5.8 and they are 6.6. Sure the 5.8 guy can win, but he will have a much harder time. If I were to fly a F4U4 all the time, it would be fun clubbing seals, but there would be no challenge, and thus lower skill needed to achieve kills. Getting easy quick kills would discourage players.
 Most players don't want to be forced into these late war monsters because they want a challenge too. When the best players only fly lower skilled planes, it forces or will force more players to up these planes in order to compete fairly. This makes game play stale as everyone is now in speed demon run and hide planes. IMO, some of these top notch fighters need to have ENY reduced, or even be perked, to prevent so many players from hugging these types of planes. It will help the furballs become more fun. This is a easy change, or should be, that is feasible. (Note the 190D had over 5K kills last tour and a high 1.5 K/D. )

Secondly, and I know everyone is aware so I won't harp on it anymore. Base distance and base layout strategy. That alone would dramatically change the game for the better. It would solve most eny problems, fights would be easier to find, fights would be larger, more fun would be had, more people would join the game. It's a feasible change with no actual changes in coding. Enticing new players with this type of action will keep them around longer.

Add a quick play arena. Most people are already aware of this also. Again, it's another simple add-on with no coding changes. This would help players ALOT! Just like it helped me to understand the game better.

Strats. I don't know anything about strats but other players have legit advice.

Eliminate TTs and furball islands which defeat the entire purpose of the strategy MA and put this into a small map quick action arena already suggested.

So, these solutions are not personality gripes. They are game play efficiency solutions that would solve most of the problems without even really having to change the game at all! It's a win win for everyone and wouldn't change the integrity of the game!





« Last Edit: January 10, 2017, 11:45:04 AM by DmonSlyr »
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Offline B4Buster

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Re: How about...
« Reply #58 on: January 10, 2017, 11:59:42 AM »
 :uhoh Sorry if I started anything...

I'll have to at least D/L AH and see how I feel after that. Maybe the Skuzzinator can unlock my old cpid.

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Offline Zoney

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Re: How about...
« Reply #59 on: January 10, 2017, 12:35:46 PM »

So, these solutions are not personality gripes.

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