Author Topic: Initial Player Recruitment  (Read 2292 times)

Offline Lazerr

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Re: Initial Player Recruitment
« Reply #15 on: December 25, 2016, 05:28:57 PM »
FYI.. skuzzy posted about custom arenas being accessable to folks without a subscription.

My understanding is you need a sub to create the arena, but anyone is free to join.

We need to first off, get some arenas open and available to these folks.  Secondly, make it aware to people.

I am going to find a good map and run MA settings, and start leaving an arena open while I am not playing the game.

Gotta start somewhere

Offline DmonSlyr

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Re: Initial Player Recruitment
« Reply #16 on: December 25, 2016, 08:45:42 PM »
FYI.. skuzzy posted about custom arenas being accessable to folks without a subscription.

My understanding is you need a sub to create the arena, but anyone is free to join.

We need to first off, get some arenas open and available to these folks.  Secondly, make it aware to people.

I am going to find a good map and run MA settings, and start leaving an arena open while I am not playing the game.

Gotta start somewhere

This is a good idea. There has to be someone wiling to sacrifice their comp to keep the room open like in H2H. I really wish there was some sort of fast pace arena I could hop into when I don't have time for the MA.

My theory is, there just has to be more than 4 people in the room to spark interest. Once you get up to 6 players, it's actually pretty fun. When you can get up to 8+ the intensity really starts to kick in. The key to making it really fun is to keep the maps really small, like in H2H, so people arnt overwhelmed and can very easily find low altitude fights.

I hope it works out man. I I'd really like to see some fast action map setups with people playing!

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Offline AKKuya

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Re: Initial Player Recruitment
« Reply #17 on: December 25, 2016, 09:38:38 PM »
FYI.. skuzzy posted about custom arenas being accessable to folks without a subscription.

My understanding is you need a sub to create the arena, but anyone is free to join.

We need to first off, get some arenas open and available to these folks.  Secondly, make it aware to people.

I am going to find a good map and run MA settings, and start leaving an arena open while I am not playing the game.

Gotta start somewhere

Great to know.  :salute

This is a good idea. There has to be someone wiling to sacrifice their comp to keep the room open like in H2H. I really wish there was some sort of fast pace arena I could hop into when I don't have time for the MA.

My theory is, there just has to be more than 4 people in the room to spark interest. Once you get up to 6 players, it's actually pretty fun. When you can get up to 8+ the intensity really starts to kick in. The key to making it really fun is to keep the maps really small, like in H2H, so people arnt overwhelmed and can very easily find low altitude fights.

I hope it works out man. I I'd really like to see some fast action map setups with people playing!



Great initiative.  :salute
This chapter has ended?

Offline Spikes

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Re: Initial Player Recruitment
« Reply #18 on: December 26, 2016, 09:22:18 AM »
Reddit?
That's social media and Shuffler said social media won't help so there's that.
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Offline Spikes

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Re: Initial Player Recruitment
« Reply #19 on: December 26, 2016, 09:30:25 AM »
Roll your eyes since you do not understand.

Many have no idea how to act in groups because they spend most all their time online in what some call social media. Social medial is a misnomer as there is nothing social about it.
Please do not tell me what I do and do not understand. Keep the fallacious arguments out of it.

The very definition of social is "of or relating to human society, the interaction of the individual and the group...". Some near synonyms are "community" and "group". Nowhere does it state that to be "social" one must be interacting in person nor does it prohibit one from being "social" on the internet.
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Offline Meatwad

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Re: Initial Player Recruitment
« Reply #20 on: December 26, 2016, 01:36:47 PM »
Wonder if a trial could be done on a limited free thing to see if it would actually work and entice the free players to sub to get better aircraft.  Or they will just be freeloaders (and easy targets). Something along the line of only having access to

Spit 1/Hurri Mk 1
Jeep/M3
C47/B5N2

That would increase numbers and perhaps get more of the regular players back when MA numbers get high again like they used to
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Offline captain1ma

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Re: Initial Player Recruitment
« Reply #21 on: December 26, 2016, 01:46:11 PM »
posted OP thread on facebook!

Offline Traveler

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Re: Initial Player Recruitment
« Reply #22 on: December 26, 2016, 02:00:27 PM »
Why do you feel it is necessary to say: "It is a 15 year old game with hundreds of players active during an 24 hour time frame but more active during the US evening time."
I would not mention the age of the game and your number of years differs from those that I've seen HiTech publish, also, if you tell people that there are hundreds of players active during a 24 hour time frame and they log on and only see 75 total, I think it hurts the credability of your statement.
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Offline 100Coogn

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Re: Initial Player Recruitment
« Reply #23 on: December 26, 2016, 02:04:41 PM »
Wonder if a trial could be done on a limited free thing to see if it would actually work and entice the free players to sub to get better aircraft.  Or they will just be freeloaders (and easy targets). Something along the line of only having access to

Spit 1/Hurri Mk 1
Jeep/M3
C47/B5N2

That would increase numbers and perhaps get more of the regular players back when MA numbers get high again like they used to
:aok
Yep, give them a few lower class rides and let them play in the MA for free forever.
If they want the whole set of vehicles & aircraft unlocked, it will cost subscription fee.

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Offline StokesAk

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Re: Initial Player Recruitment
« Reply #24 on: December 26, 2016, 02:30:31 PM »
Anyone ever think about advertising at local gun shows or historical reenactments? What about local airshows. I dont know if they would allow soliciting but, I think the crowds at these venues would actually be interested in our game.
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Offline Scca

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Re: Initial Player Recruitment
« Reply #25 on: December 26, 2016, 04:53:50 PM »
I'm social. I actually know a lot of folks and shake hands. Meet knew real folks all the time. That is real social.
Doesn't like "social media", but has over 18,000 posts on a message board...    :headscratch:

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Offline captain1ma

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Re: Initial Player Recruitment
« Reply #26 on: December 26, 2016, 07:29:20 PM »
be nice to him, he hasn't quite made it into the 20th century yet!! LOL

Offline ccvi

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Re: Initial Player Recruitment
« Reply #27 on: December 27, 2016, 04:22:47 PM »
Yep, give them a few lower class rides and let them play in the MA for free forever.

Yes, make them suffer. Free kills for everyone!

You can't be serious?

Offline Shuffler

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Re: Initial Player Recruitment
« Reply #28 on: December 27, 2016, 05:01:16 PM »
FYI.. skuzzy posted about custom arenas being accessable to folks without a subscription.

My understanding is you need a sub to create the arena, but anyone is free to join.

We need to first off, get some arenas open and available to these folks.  Secondly, make it aware to people.

I am going to find a good map and run MA settings, and start leaving an arena open while I am not playing the game.

Gotta start somewhere

Skuzzy did say this. I believe this is a great idea.
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Offline Shuffler

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Re: Initial Player Recruitment
« Reply #29 on: December 27, 2016, 05:02:45 PM »
That's social media and Shuffler said social media won't help so there's that.

Wrong.... I said it is anti social media. :D
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