This is what the game was about when there was 600 plus online.
Look at what these supplies, manned 88s and other garbage turned it into.
No offense but I don't think supplies and manned guns have anything to do with much, other than add realism to the "game".
If the success or failure of a "base" pivots on the issue of attrition, then bases are strategically important (note "strat").
If there are a couple groups of people with different interests, such as "fight only", why don't the fight only fight in AvA or the DA?
When we talk about numbers, is there info that HITech has that explains why there aren't as many players? it can't be the cost. It's very affordable. But, I could be wrong. Everyone has different likes, dislikes, preferences, etc. I suppose Hitech has a fantastically gigantic challenge of finding that balance. AFter all, I would assume having 600 players or more per night online at a time is preferable to having less than 200. (subscriptions = $$$$)
I have enjoyed everyone's responses so far and found it interesting. in the handful of people who have responded, we have a good variety of opinion, I would assuming we have the same with 200 or more people playing.
But, if strats play a role in the ability to keep or lose a base, and ultimately losing bases plays into "winning" or "losing" a map, I guess the bottom line is, no one cares about the ultimate "loss" of a map until the very end. Makes sense I guess. I suppose it's more basic than that. Do more people find it rewarding to be on the offense rather than defensive? Perhaps that's a preference to fighting. After all, both offense and defense provides opportunity to fight.
