Waffle's tank town object forces the reverse of what the AH2 craterma tank town did by being a king of the hill for tankers. AH GV combat is based on sneak and ambush from the safest places possible, the higher the better. Not search and destroy until you become king of the hill. If Waffle had ringed the 2x2 tank town object with tree covered hills the same height as the central mound, it would have carried over the spirit of the AH2 tank battle crater.
Ask your self, why in Aces High do you never see GV's race up into the town at high speed, the moment you assure them from your fighter there are absolutely no GV's between them and the town. Aces High GVing as not about search and destroy style GV combat, King of the Hill is.
That is why the AH2 tank town crater was so popular, the high bluffs with trees to hide in looking out over the central bowl. The central bowl had enough hiding places to make spawning down there a reasonable opportunity to gain kills and survive. The 80% who had no real tactical GV skill nor the interest in dying enough times to gain it, could still take part in a large scale GV battle and land some kills. For the 20% with the tactical skillz, all those stationary tanks in the trees were free kills. The V85 spawn camp fight was another accidental genius of a setup to give players exactly that condition. Good places to hide and long open shooting lanes.
A 2x2 object cannot be placed on the geographic center of a terrain so I didn't build my caldera tank arena with one as the center. Would have been nice if it came as a 4 1x1 object version for just that condition. Ringed with bluffs slightly taller than the central mound, it would have replicated the AH2 caterma tank arena nicely.