Author Topic: Buzzsaw map, what do u like in it?  (Read 4245 times)

Offline rvflyer

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Re: Buzzsaw map, what do u like in it?
« Reply #60 on: December 31, 2016, 05:55:53 PM »
I love this map quick fights, keep it.

I hate this map. Get rid of it!
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Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #61 on: January 01, 2017, 10:14:21 AM »
I love this map quick fights, keep it.

Where?
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Offline Dundee

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Re: Buzzsaw map, what do u like in it?
« Reply #62 on: January 03, 2017, 03:23:41 AM »
No offense to the maker, but I hate it. It's awfully unrealistic looking, the flak seems to be always shooting at you and you have to waste time climbing over mountain only to drop down on the other side. I would not mind it that much if it was flatter. It seems to be a bomber/tanker paradise though.

So what do you like in it? I'll start doing more of it.

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Offline SFRT - Frenchy

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Re: Buzzsaw map, what do u like in it?
« Reply #63 on: January 03, 2017, 12:51:13 PM »
Looks like a great setup for King Of the Hill tank edition. A great feature of the map is indeed the ability for the tankers to fight over a Strat. Definitely to be incorporated into other maps.
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Offline bustr

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Re: Buzzsaw map, what do u like in it?
« Reply #64 on: January 03, 2017, 02:28:21 PM »
Waffle's tank town object forces the reverse of what the AH2 craterma tank town did by being a king of the hill for tankers. AH GV combat is based on sneak and ambush from the safest places possible, the higher the better. Not search and destroy until you become king of the hill. If Waffle had ringed the 2x2 tank town object with tree covered hills the same height as the central mound, it would have carried over the spirit of the AH2 tank battle crater.

Ask your self, why in Aces High do you never see GV's race up into the town at high speed, the moment you assure them from your fighter there are absolutely no GV's between them and the town. Aces High GVing as not about search and destroy style GV combat, King of the Hill is. 

That is why the AH2 tank town crater was so popular, the high bluffs with trees to hide in looking out over the central bowl. The central bowl had enough hiding places to make spawning down there a reasonable opportunity to gain kills and survive. The 80% who had no real tactical GV skill nor the interest in dying enough times to gain it, could still take part in a large scale GV battle and land some kills. For the 20% with the tactical skillz, all those stationary tanks in the trees were free kills. The V85 spawn camp fight was another accidental genius of a setup to give players exactly that condition. Good places to hide and long open shooting lanes.

A 2x2 object cannot be placed on the geographic center of a terrain so I didn't build my caldera tank arena with one as the center. Would have been nice if it came as a 4 1x1 object version for just that condition. Ringed with bluffs slightly taller than the central mound, it would have replicated the AH2 caterma tank arena nicely.
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Offline Bruv119

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Re: Buzzsaw map, what do u like in it?
« Reply #65 on: January 04, 2017, 08:14:16 AM »
It's kind of weird but I like it.   
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Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #66 on: January 04, 2017, 09:39:41 AM »
I have determined that the best part of buzz saw is the reset.
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Offline Zimme83

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Re: Buzzsaw map, what do u like in it?
« Reply #67 on: January 04, 2017, 09:57:43 AM »
It's kind of weird but I like it.
Agree, its a weird map for sure but as i said earlier, it creates a lot of different action, more than most of the other maps.
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Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #68 on: January 04, 2017, 11:53:34 AM »
Agree, its a weird map for sure but as i said earlier, it creates a lot of different action, more than most of the other maps.

Mostly bombing or gving.
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Offline Bruv119

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Re: Buzzsaw map, what do u like in it?
« Reply #69 on: January 04, 2017, 12:04:04 PM »
not really providing your team holds its altitude fields and some bases to work with it directs the fight kind of like the brief test of a capture order system.

if your a rook your screwed because they have so few players to hold onto anything off hours.
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Offline Randy1

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Re: Buzzsaw map, what do u like in it?
« Reply #70 on: January 05, 2017, 06:27:27 AM »


if your a rook your screwed because they have so few players to hold onto anything off hours.

It is an everyday event now.  You log in and find guns and ammo bunkers are down for 2 hours at a lot of bases.  The eny has no affect on side imbalance. 
I wish HTC would drop eny and harden strats automatically and shorten down times when the imbalance occurs. Of course perk planes would still be turned off when thee imbalance occurs

Offline thrila

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Re: Buzzsaw map, what do u like in it?
« Reply #71 on: January 07, 2017, 02:05:17 PM »
This is the first time i have seen 150 people on. This map is up and there is zero a2a action.

This map is garbage- get rid of it.
« Last Edit: January 07, 2017, 03:07:31 PM by thrila »
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Offline thrila

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Re: Buzzsaw map, what do u like in it?
« Reply #72 on: January 07, 2017, 03:53:55 PM »
Still very little a2a action.

"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #73 on: January 07, 2017, 03:54:50 PM »
Like I said, it is a bombing and gv map.
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Offline rvflyer

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Re: Buzzsaw map, what do u like in it?
« Reply #74 on: January 08, 2017, 03:35:18 PM »
time of day I log on usually afternoons Pacific time never lack for action somewhere.

Where?
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