Author Topic: 2 sorties ran into trees that weren't there in tank  (Read 198 times)

Offline snkbyt

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2 sorties ran into trees that weren't there in tank
« on: January 04, 2017, 02:44:47 AM »
 On two sorties tonight I ran into trees that weren't there. I had to back up several times and move left or right to go around invisible trees.  I spawned (Knights)A17 SE to port P39 and this happened on 2 different routes half way between base. Also, I looked at recording in slow motion 2 times (tank kill dead) at the end and no idea what had hit and killed me. Nothing in expanded view either? Both films have the invisible trees The Kill dead it's at 9:18 to 9:50.
Thanks, I really enjoy the game.

Offline Randy1

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Re: 2 sorties ran into trees that weren't there in tank
« Reply #1 on: January 04, 2017, 07:16:54 AM »
You need to save the position information instead of a film.  Next time in the text buffer type in .psave then a space and a file name like tree1.  Turn that saved file in as a bug report.

There is one place in town that you hit an invisible building on the corner of a road that I keep meaning to save that but I am usually in a big hurry.  My bad.