Author Topic: Trees vs Tanks  (Read 3861 times)

Offline Tilt

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Re: Trees vs Tanks
« Reply #30 on: January 23, 2017, 07:11:26 AM »
. We can simply tag any poly to collide or not to collide in different circumstances.  I.E. Some may be branches, some tagged as leaves, some as bushes some as trunks.

HiTech

In terms of hardness they are still either collide or not collide? Could a third property (in some distant future patch) allow some stuff to pass but not others?

e.g. "heavy" tanks, shells, bombs, rockets
Ludere Vincere

Offline hitech

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Re: Trees vs Tanks
« Reply #31 on: January 23, 2017, 08:26:03 AM »
In terms of hardness they are still either collide or not collide? Could a third property (in some distant future patch) allow some stuff to pass but not others?

e.g. "heavy" tanks, shells, bombs, rockets

Could be done, but would require adding attributes to each weapon.

HiTech

Offline flippz

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Re: Trees vs Tanks
« Reply #32 on: January 23, 2017, 06:33:41 PM »
I don't mind the trees stopping me, but I'm like junkyII. .  I don't want a branch that my 5 yr old could tear off a tree to stop my tank. 
I have a video of my lvt being flipped over while navigating the small bush like plant near a base because I "hit" the bush and was trying to back up.  I think weaving in and out of the trees is more real life, you are only gonna run head on into a tree so many times before you have a concusion or you destroy youre tank