Chilli,
Here is another one to hurt your head.
I'm about to release an N3 gunsight for the B-25H that has the pipper positions for 1000, 2000, 3000, 4000, 5000 based on the Aberdeen Proving Grounds gunnery tests at 250 IAS. I have a terrain that I can test 4-5k over flat open ground, I hit fuel bunkers at 4-5k. It was more a matter of shooting and seeing where rounds hit at those pipper choices, then later adapting that to the attack runs that I hit the bunkers. A bit of how the pilots in WW2 learned to aim for the 75mm. If you are slower than 250 or faster your IP changes. If your nose pitch is down from above 1000ft, your IP changes. If you raise your nose too high by a few milliradians on the gunsight, you shoot to 6k. That is why the B-25H was flown level at a constant speed when firing the 75mm and the pipper was moved by a hand dial or by pressure with the falcon radar. In our game for 4-5k you have to lift the nose to see the pipper and that can get interesting. I think for those ranges because of the nose lift, you are firing from 5 and 5.5k for 4 and 5k.
This also means looking through the gunsight and seeing dots with numbers next to them, just because you see 2k on the icon, when you fire you are inside of 2k but still shooting short due to pointing your nose down at the target below. The active HUD ladder in the game makes me think Hitech could add a function to the N3 with A1 tilting sight head in the B-25H where you use a button and or analog dial which would move the pipper up and down equivalent to tilting the sight glass 15 degrees like real life. In the end, it's probably easier to practice offline with the gunsight until you get the muscle memory for 4-5k. And for short shooting while in a down pitch attitude.