I want to get into creating pickup missions in the MA. So far the missions I have been creating have garnered a lack-luster response (most of the time its me/myself/I). What are some tips I could try to get better participation in my missions. Most of the time, I create strat raids with B-17s and escorts. I generally plan a what I should think would be an engaging target for game play - not too far, not too high, not too dull, not too suicidal. I give options for both bombers and escorts, plan my loadout options and launch fields properly, advertise my intentions on country, and give 20 minutes to join up. I've been playing since 2008 spending time with the 100th and 91st Bomb Groups. I am currently not in a squad as my game time is too spradic to commit regular time and I don't play for the best score. How can I be more appealing to create a good mission?
P.S. The pickup mission editor seems a bit buggy. I'll select a new flight, and the loadout options will correlate to the previous flight. For example, I created flight 1 as a B-17 formation. When I added a second flight, it would still give me the loadout options for a B-17 despite having selected a P-51B.