Author Topic: New Radar vs Old Radar - comparison  (Read 2732 times)

Offline oboe

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Re: New Radar vs Old Radar - comparison
« Reply #15 on: January 29, 2017, 09:36:35 PM »
In the first version of this radar change, dead radar was coded with a red shaded circle, but HiTech got complaints from players who are red-green color blind - they could not tell the difference between the "up" and "down" shaded circles.



Offline molybdenum

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Re: New Radar vs Old Radar - comparison
« Reply #16 on: January 29, 2017, 10:18:31 PM »
I think that would just make it harder to see/spot.


 
Yesterday there were times when the dar was down at a base, and the bases around were not and only a very small portion of the "lt blue" circle showed as the grey/green/ of the "up" dar over layed most of the circle. Maybe it was due to the zoom level I was at on the map, but a quick scan and I almost missed that dar was down at that base.

It's definitely very much less obvious when a dar is down vs when it isn't than it used to be. I don't like it, but I suppose I can learn to live with it.

Offline ghi

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Re: New Radar vs Old Radar - comparison
« Reply #17 on: January 29, 2017, 10:19:27 PM »
Lefty is right here, kind of rude but i agree with him; Same with the stupid hangar or whatever object at the end of the runway, i crashed a 262 this evening taking off , hmm, what an improvement  :bhead.

   http://bbs.hitechcreations.com/smf/index.php/topic,384448.0.html
« Last Edit: January 29, 2017, 10:28:11 PM by ghi »

Offline Vraciu

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Re: New Radar vs Old Radar - comparison
« Reply #18 on: January 30, 2017, 01:18:45 AM »
Latest dar update rocks.  I like it.   :cheers:
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Offline hitech

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Re: New Radar vs Old Radar - comparison
« Reply #19 on: January 30, 2017, 09:21:52 AM »
Same with the stupid hangar or whatever object at the end of the runway, i crashed a 262 this evening taking off , hmm, what an improvement  :bhead.

I'm confused, we move the spawn point that had the building at the end to the bomber runway?

HiTech

Offline ghi

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Re: New Radar vs Old Radar - comparison
« Reply #20 on: January 30, 2017, 12:33:22 PM »
I'm confused, we move the spawn point that had the building at the end to the bomber runway?

HiTech

 Montis map last evening i was taking off A18 east runway (to attack SKs missions :devil) , 262 with 100% fuel i couldn't reach the take off on manual , there are some trees and buildings right at the end i couldn't clear, have to squeeze narrowly in between, maybe the auto take off works .

Offline Shuffler

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Re: New Radar vs Old Radar - comparison
« Reply #21 on: January 30, 2017, 04:48:26 PM »
I'm confused, we move the spawn point that had the building at the end to the bomber runway?

HiTech

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Offline Creton

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Re: New Radar vs Old Radar - comparison
« Reply #22 on: February 05, 2017, 03:40:35 PM »
The new radar rings are perfect. IMHO

Offline bustr

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Re: New Radar vs Old Radar - comparison
« Reply #23 on: February 05, 2017, 03:55:44 PM »
I'm confused, we move the spawn point that had the building at the end to the bomber runway?

HiTech

What was the altitude of the field and was it a small field? I got in trouble with that testing my terrain and setting my 262 to auto takeoff with no flaps. Now it's two notches of flaps and 25% fuel for auto take off and it just barely clears the sugar pines off the end of the fighter grass strip. A super large airfield at 5000ft can be problematic without flaps on auto takeoff.

If this was on buzzsaw, I can see people loosing 262 on takeoff by not accounting for the field elevation. Or do players think auto takeoff is a second cousin to air spawning?

Maybe the 262 should default to the marseden matting for both directions.
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Offline 100Coogn

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Re: New Radar vs Old Radar - comparison
« Reply #24 on: February 05, 2017, 04:20:41 PM »
What was the altitude of the field and was it a small field? I got in trouble with that testing my terrain and setting my 262 to auto takeoff with no flaps. Now it's two notches of flaps and 25% fuel for auto take off and it just barely clears the sugar pines off the end of the fighter grass strip. A super large airfield at 5000ft can be problematic without flaps on auto takeoff.

If this was on buzzsaw, I can see people loosing 262 on takeoff by not accounting for the field elevation. Or do players think auto takeoff is a second cousin to air spawning?

Maybe the 262 should default to the marseden matting for both directions.

Naw, that map sucks.
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Offline zack1234

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Re: New Radar vs Old Radar - comparison
« Reply #25 on: February 06, 2017, 12:14:55 AM »
Been away for three months, radar is look alright to me :old:
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