Getting panels to look uneven (warpy, if you will) would require the normal map to contain the uneven heights, then matching the specular unevenness using the power map. The oxidation would be in the diffuse.
Do not try and bake lighting effects into the skin. If you do, they might look good from one direction, but then lousy from another. Besides the color, the diffuse would also contain dirt, smoke stains, and so on.