Author Topic: check this out  (Read 424 times)

Offline Am0n

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« on: October 27, 2001, 02:04:00 AM »
i really dont have a problem with the perk system as is, but i thought of a cool idea that would be a nice addition to what is there already.

how about not only letting the ENY values decide how many perks you earn but the "rank" of the player in the given type of AC you shot down(eg gv, fighter, buff) effect the ammount of perks you recieve.

So as an example if someone who isnt so good shoots down someone who is great, they get rewarded for there achievement more so than if it was an opponent who was not so good. And vice versa..

say you shoot down a great buff pilot, you get rewarded buy your eny+fighter rank vrs his ENY+bomber rank.

would kinda be like in a role playing type game where you recieve more points for killing the stronger creatures, but for killing weaker creatures you receive small portions.

I personaly wouldnt make it a great difference in points, but maybe a small ammount as aposed to how it rewards now.

just a idea i had, sorry if someones already posted it before.

Offline pimpjoe

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« Reply #1 on: October 27, 2001, 02:54:00 AM »
i have also pondered this before...i think it may be something worth a try

Offline Creamo

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« Reply #2 on: October 27, 2001, 02:59:00 AM »
A 10 point "perk" of arch rivals would be sweet. You get 3 NME picks per tour and not only can you piss them off by getting them (as they do to you) but points towards a better ride in time.

Real comic book toejam, great for a gameplay format, but boy would I like to dig one deeper on the good guns I hunt exclusively and finally get a kill on.

As long as I choose Chitabria, Ill still never fly a 262.  :)

Offline pimpjoe

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« Reply #3 on: October 27, 2001, 03:23:00 AM »
Quote
Originally posted by Creamo:
As long as I choose Chitabria, Ill still never fly a 262.   :)

killn Citabria should be an automatic 30 perks at least

Offline SirLoin

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« Reply #4 on: October 27, 2001, 09:11:00 AM »
See..The witch-hunt has already started..Better idea give early war pilot who shoots down late war pilot a score bonus in points(not perks,they are fine the way they are)
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Offline Pongo

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« Reply #5 on: October 27, 2001, 11:19:00 AM »
The point system is too easy to manipulate for that to work I believe. All you have to do is drop one area of that score to some sill level and you are getting extra perks for the same achievment. I guess if people value their rank above their perks then it might work. But some hot 109 pilot that is willing to dump all his cowl ammo on the runway every time and keep his accuracy below .01 will get lots of perkies per sorti.

Offline SirLoin

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« Reply #6 on: October 27, 2001, 02:12:00 PM »
If you dump ammo on runway it don't count to hit%?
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Offline hazed-

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« Reply #7 on: October 27, 2001, 02:25:00 PM »
as far as i remember when i once saw a post decribing what factors are used in totaling up scores, I'm pretty sure the higher rank vs lower rank was factored into the final total.not on the level you have said(10 points etc) but im pretty sure its in there.

Offline eskimo2

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« Reply #8 on: October 27, 2001, 02:54:00 PM »
I have been thinking something similar for quite some time.  Here is my formula:

(Your ride's ENY value Times the enemy pilot's current KD {in Fighters, Bombers, GVs or Attack})
Divided By
(The enemie pilot's ride ENY value)

Example,
You kill Fester in your 202 VS his 262:

(50 X 14.1)  [202's ENY is 50 & Fester's Fighter K/D is 14.1]
___________
5   .  .   .   [262's ENY is 5]

=141 perk points!

Kill him in your 262, you get 14.1 perks.
Kill him in any Fighter Vs. Fighter of the same value and you get 14.1 perks... I.E. F6F Vs. F6F

If he were to kill you in the 202 Vs. 262 example, and you had a K/D of 1, he would get .1 perks.  So would anyone else who killed your 202 in their 262.

He (or anyone) kills a newbie (with a K/D of .1) flying a 202 with a 262 and you only get .01 perks.

Most examples would not be this extream, since the average K/D of all pilots, per plane lost, is a bit under 1.

eskimo

Offline eskimo2

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« Reply #9 on: October 27, 2001, 03:02:00 PM »
BTW,
Enemies rank or score does not influence current score or perk calculations.

(I am pretty sure at this)

Kill Ypsilon or 8287389 (I.E. Joe Newbie) in a P-51 with your P-51, and you should get 1 perk and the same amount of score points.

I know that when anyone kills anyone else with a 109F-4 Vs. an Ostwind, they will get an even 5 perk points.

eskimo

Offline LLv34_Snefens

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« Reply #10 on: October 27, 2001, 06:34:00 PM »
SirLoin,
Yes shooting on runway will affect your hit%. What pongo is saying is that some people might intentionally drop their hit% by wasting ammo, so their rank gets lower so they will get more perk-points (if this method is introduced)

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Offline LLv34_Snefens

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« Reply #11 on: October 27, 2001, 06:38:00 PM »
Btw eskimo,

Shouldn't you put in your own K/D as a divident in that ratio as well, or that was maybe left out intentionally?
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Offline SirLoin

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« Reply #12 on: October 27, 2001, 07:40:00 PM »
Thnx Snefens..You are on da ball!!
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Offline eskimo2

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« Reply #13 on: October 27, 2001, 07:58:00 PM »
If the killer's K/D is in there as well, then folks with higher K/Ds would have too difficult of a time earning perk and score points.

The folks with poor K/Ds would be earning extrodinarly high points as well, per kill.

Overall, everyone might be earning about the same points, wich would negate the purpose of perk points.

eskimo

Offline Am0n

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« Reply #14 on: October 29, 2001, 07:55:00 AM »
Im not purposing that we make it a huge amount differnce, just a fraction.

I thought of this after BNZing a very good ace in AH, i wont mention to save the embarasment of being shot down buy a tin horn like me.

But i really think it make sense, you recive points apon on how hard it is on paper to kill the air craft, but in that ENY value it cannot calculate how good the air craft was flown.

I can hop in a SpitIX (ENY13?) and be a flying corpse while getting in a JUG-30(ENY30?) ill give you a run for your money. So points would make sense to be distributed accordingly.

Also think if i was in that spitIX, as much as i suck with the stick in that air craft, if i shot down someone like Ammo in a jug i should be credited for killing a tougher foe. Because buy all means that would be a tough fight for me.


IF the rank system is the only problem here maybe we could make hit% not effect the way the point system would rank you? (but keep it the same for the stat ranking)

just speculating.