Author Topic: Weighing Adding Battleship to new Terrain.  (Read 1950 times)

Offline NatCigg

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Re: Weighing Adding Battleship to new Terrain.
« Reply #45 on: March 02, 2017, 06:51:01 PM »

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #46 on: March 02, 2017, 09:45:36 PM »
He used lots of emotes to indicate chain yankin'.  ;) :( :cool: :cheers: :angel: :bolt:

Thought it was a mop handle.... :airplane: :ahand :bhead :bhead :old: :neener: :neener: :banana:
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Marco

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Re: Weighing Adding Battleship to new Terrain.
« Reply #47 on: March 03, 2017, 07:09:40 AM »
I can't wait to see this beast in action, or make an attempt at destroying it. :rock

Offline captain1ma

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Re: Weighing Adding Battleship to new Terrain.
« Reply #48 on: March 03, 2017, 08:10:33 AM »
coming soon! sooner then you think!

Offline captain1ma

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Re: Weighing Adding Battleship to new Terrain.
« Reply #49 on: March 03, 2017, 08:23:26 AM »
TaskGrpBB - BB\CV\DE

Add all three together make the BB (ID-0 Object Data - "port #").
Add a maproom and a hanger for the BB.
Add CV and DE as ID-1 and 2.

Then ask Hitech to fix the blackboard in the BB, a deck hand musta gotten into the rum and drew on the chalk board.


Blackboard in the BB hanger selecting guns.


(Image removed from quote.)


bustr, this is the problem I was talking about before. the ships pile up on each other and you cant discern the guns from each other.

I worked on it last night for a bit but it just boils down to what direction your headed as to which guns you can get into.  and usually you cant even get into some of the ships that are more to the stern.

I was also able to use the cvhanger and embed it into the battleship. it looks nicer and seems to work.

the briefing room I just dropped at a nearby base and that seems to be working also, you just have to be careful that there are no trees sticking out of it.

my terrain (avaleyte--256X256)should be out and available within the next week. if I'm lucky, I might have it out by sunday night.

It will have both single and taskgroup  battleships in it.   

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #50 on: March 03, 2017, 09:45:33 AM »
You mean this problem. I saw you put in a wish for Hitech to fix it. I created the bbtg0 group object he suggested for my terrain. So I'm betting he will fix the chalk board in the BB hanger since he wants the BB in the game now.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #51 on: March 03, 2017, 12:15:52 PM »
In the wish list Hitech noted he already has the chalk board for the next patch.

So I've finished 8000 miles of bad merge line touch up. What are we going to do today Brain?? Add 9 battleship task forces to the terrain. Hey yall all told Hitech yall's wanted to be battleship captains. Don't blame me if someone shoots his eye out with one of those monsters......

It's all Ralphies fault....Uh Huh!!! yeppers he made me do it...... :noid
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #52 on: March 03, 2017, 05:43:22 PM »
Hitech,

Should I be using hgr1 or CVHANGER for the BB? Also I think I need to move the hanger, which ever one onto water so I don't have grass growing inside of the ship.

I need to experiment and see if using the CVHANGER object over water gets the carrier planes wheels out of the deck. Other wise all 9 BBtg0 are installed.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #53 on: March 03, 2017, 05:54:16 PM »
Ok it's hgr1.

Ewwww, that's the inside of the land based hanger. Any chance of changing it to the CV hanger object? Still in hgr1 all airplane wheels are setting down in the floor, so I have to move all 9 hgr1 for the BB onto the water in some corner to get rid of the grass growing out of the floor.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline DmonSlyr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #54 on: March 03, 2017, 08:02:55 PM »
I have to say I like the map! I think it will produce good fights. Especially if the #s continue to rise. I like the layout a lot. The base distance seems alright once you capture some front bases. I like how each land mass has its own different land elements. I think it will be pretty good!


Im always for more CVs! 3 on each team would prolly be alright.
« Last Edit: March 03, 2017, 08:05:16 PM by DmonSlyr »
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Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #55 on: March 03, 2017, 08:19:59 PM »
All 9 BB task groups up and running as the second task group from each of the 9 ports. You guys are gonna get tired of these things and their 22 mile land mode range.

Hey brain what are wee gonna do tonight?? What we do every night, furball. HuH brain, I don't see no darbar for bombers, did Hitech release troops that sneak onto your base and blow up things. Why would you think that? Every time the fighter hanger comes up, it goes down in one big boom......


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Shuffler

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Re: Weighing Adding Battleship to new Terrain.
« Reply #56 on: March 03, 2017, 08:45:29 PM »
Tis looking very good sir.  :salute
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Offline Arlo

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Re: Weighing Adding Battleship to new Terrain.
« Reply #57 on: March 03, 2017, 10:05:51 PM »
Don't doom predict. A challenge is supposed to be fun (and the community, more than anything, is in charge if that). I thank you for your hard work!

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #58 on: March 04, 2017, 01:59:37 PM »
If you tell them not to do something and that it will jump over tall buildings with a single....you know the rest of this. Everyone one will want to play with it and do it to each other creating action all over the place.... :O

Now!!

If Mr. Hitech is ok with this so far, I have my last round of visits to all bases and functions on the terrain before I ask him how I submit this thing...... :bolt:
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #59 on: March 04, 2017, 02:13:27 PM »
Famous last words, I just figured out what this means.

Every time I go back up in those mountains to find where I put the map rooms for now 18 tskgroups, the yetis demand I put on a pink tutu and dance for them....... :noid

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Bustr you also need to add a brief

HiTEch

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My own littel "breif".......





bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.