Author Topic: another Tank Town wish  (Read 809 times)

Offline lunatic1

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another Tank Town wish
« on: February 14, 2018, 04:21:37 PM »
HiTech or Skuzzy Pleaseeeee make Tank Town VH's indestructible-how can we have any gv fights in tank town if 1 country owns them all, mostly out of spite.
currently and against my wishes Knights own all the TT bases on the Oceania map.
seems to me if you weren't trying to promote GV fights in TT you wouldn't put TT's on the maps.
I'm not trying to tell you guys what to do, I'm begging. and I'm asking you to do it just for me, but for others as well.
I believe this has been wished for or asked for before not just by me but by others as well. thank you for your consideration.
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline APDrone

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Re: another Tank Town wish
« Reply #1 on: February 14, 2018, 05:15:39 PM »
+1

I've never understood why the 3 GV bases that feed a tank town weren't made uncapturable. 

Tho I don't GV very much, let them have their fun!

AKDrone

Scenario "Masters of the Air" X.O. 100th Bombardment Group


Offline bustr

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Re: another Tank Town wish
« Reply #2 on: February 14, 2018, 07:31:09 PM »
Because Hitech personally told me NO to making feilds in places like that uncapturable.

By the way, I did add an additional outside spawn from the next island over for just this contingency. Or has your country allowed all of that territory to get taken away from you gents?

When I built that central feature I had a misconception of how or when it would be used the way I dreamed it would. Even if Hitech made those feilds uncapturable, you will not get the perfect storm of players in the center every time you logon. I've monitored how that terrain gets utilized since it was released. There is no rhyme or reason how some nights two countries hide in a corner and ignore the rest of the terrain, to everyone is in the center island ignoring the rest of the terrain. Then all three countries have full on initiatives going at the same time against each other. Same thing happens on NDisles that I used as the inspiration for how I setup Oceania's center island.

The island gets captured becasue it's an easy lazy thing to do when the attackers purposely choose to do it. No one tries when furballs and tank fights are going on there. It's the same human nature 10 years ago that had 700 players avoiding each other on terrains by flying around in hoards NOE grabbing out of the way undefended feilds. With less than 200 players on, that kind of human nature is hard to hide with something like a 60 player NOE mission.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Randy1

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Re: another Tank Town wish
« Reply #3 on: February 15, 2018, 05:43:51 AM »
My WAG guess is htc is trying to funnel as many players as possible to the air to compensate for twindling number of players.   Making GV play less attractive seems to be working.

Offline bustr

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Re: another Tank Town wish
« Reply #4 on: February 15, 2018, 12:23:35 PM »
With your tortured logic the tank only arena that was up for a very short life span should have emptied the MA of half it's players becasue of the no planes allowed sign on the tower wall. When I created BowlMA I made the three tiny vbases in the center tank combat caldera uncapterable as one of the three required uncapterable feilds you have to set on MA terrains. Hitech set them back when I submitted the terrain for review and gave me his reason for making a change to my work. He did not like the idea of that area uncaptureable.

The uncaptureable in the rear area are to address the bad old days from AH1 when a country would be down to a single airfield while fighting the two other countries with no chance to do anything but loose the last field. I was there for that and it sucked worse than this piddling GV issue today. That condition inspired the worst about game players and they had no problems turning the knife when it was obvious the fight was won. You see that same worst nature by how those three furball feilds being easy are captured by lazy players knowing they are screwing the fun for many others.

Games bring out the worst in people especially combat games. And then the community urge is to want "forced" rules of social conduct which in the end drive people away. In our open world, you have the ability to take back those feilds if the issue is more important than your urge to want your fun now versus the reality of the game. That is why on BowlMA I used the mini vbases in the center along with a spawn from the main island to make them easy to take back if playing in that caldera is important to you. And why I did the same on Oceania along with the map room next to the tower so a fast base sneak has a high probability of working. I did it for GVers becasue I was working with Hitech's rules to do something for GVer's if they wanted to use the TT on that island.

If you gents don't want to get off your whatsis and take back those easy to capture bases, yes, you will be in here demanding social justice at the tip of Hitech's sword of "forcing" changes to the game or players to play your way. And always with the inference that he doesn't like some aspect of his game you are emotionally wedded to, and your abused cadre of players will all leave becasue "you are victims" of his decisions. Man ain't the gilded mantle of victim-hood grand...... :rolleyes:
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline ONTOS

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Re: another Tank Town wish
« Reply #5 on: February 15, 2018, 12:57:37 PM »
-1