Author Topic: base capture quota  (Read 6055 times)

Offline Pluto

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Re: base capture quota
« Reply #60 on: February 12, 2018, 03:25:36 AM »
The Boot Camp I envision would in no way require the Trainers to participate.  The Boot Camp I envision is like that of the many online combat games today that steps the new player through training station to training station laying out the fundamentals of the game.  The last few training stations could be combat against AI.  The training would take place in the Training Arena and available to anyone at any time, it would run local on the players machine, perhaps in place of the offline arena or instead of, or along with, however HTC decides to implement it.  The Trainers can continue on exactly as they now do, providing their brand of training on a volunteer basis.   I think HTC would better serve the new players by at least providing a basic training level of entry to help the baby seals avoid the big man with the club.  Instead of putting all of them into deep end of the pool to fend for themselves.  Unfortunately  I just don't see HTC making such a large investment in either time or money to provide such a training arena.

+1

I think it would help keep some new guys around. 

Offline Traveler

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Re: base capture quota
« Reply #61 on: February 12, 2018, 06:47:02 AM »
I encourage you to start this as a separate Wish list Post so it is more likely that HTC sees the idea. <S>!


(right now it is buried in a different topic)
This idea has been suggested over the last 20 years many times.  HTC has determined that it isn't necessary.  End of story.
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Offline Rodent57

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Re: base capture quota
« Reply #62 on: February 12, 2018, 12:34:43 PM »
This idea has been suggested over the last 20 years many times.  HTC has determined that it isn't necessary.  End of story.

 :headscratch:

Then why did you bring it up?
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Offline Traveler

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Re: base capture quota
« Reply #63 on: February 12, 2018, 03:52:43 PM »
:headscratch:

Then why did you bring it up?
You would have to have read all the posts to understand what I said and in what context I said it, we were discussing base capture quota and the op was lamenting about the horde and why his idea of base capture quota would help control the horde, he believes that the horde is driving new players away from the game.  I explained that the horde has always been part of the game and there are strategies for dealing with it.  I mentioned that people leave the game because of the learning cure and time needed to learn the game.  That other online combat games offered a boot camp to new player to help them learn the ropes.
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Offline Rodent57

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Re: base capture quota
« Reply #64 on: February 12, 2018, 04:49:34 PM »
Ok, ... Thank you for clarifying
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
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Offline Kingpin

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Re: base capture quota
« Reply #65 on: February 15, 2018, 02:29:42 PM »

For the record, I think the OP is on to something useful here that would help reduce the ganging/steamrolling that can happen, especially during low-pop hours.

The concept doesn't seem too complex for players to understand.  If you've captured 15% or more bases from side A than you have captured from side B, then you can't take more bases from side A.  The idea being to limit the steamrolling of one side by two teams and to encourage more of a balanced "two-front war".

Seems like a good suggestion to me. :aok
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For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline flippz

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Re: base capture quota
« Reply #66 on: February 15, 2018, 02:38:23 PM »
ty king pin that means a lot from you

and you are exactly correct on my waypoint there

Offline popeye

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Re: base capture quota
« Reply #67 on: February 15, 2018, 02:49:13 PM »
The concept doesn't seem too complex for players to understand.  If you've captured 15% or more bases from side A than you have captured from side B, then you can't take more bases from side A.

Haven't read the whole thread, but has anyone suggested how this would be implemented?  Say, Rooks are running a mission (yeah, right...) to capture a Knit base and have it almost WF with troops sitting by the map room when some other Rook sneaks a Knit base to push the capture percentage over the limit.  What happens to the Knit base that is almost WF?  The guys in the mission just shrug and RTB?
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Offline flippz

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Re: base capture quota
« Reply #68 on: February 15, 2018, 03:00:29 PM »
sometimes that may arise, and could happen but that's where I pointed to maybe strategy will come in to play more than the mighty numbers or the constant double teaming.

what about when you are headed to bomb the Pawns beer strats and bam the war has been won you are 5 sectors from the closest friendly base and you spent your last 5 perkies for the ratos on the storch you are flying, you shrug that off? it just happens sometimes

I don't want to say shrug it off but if you are one base from your capture quota and there is a mission in the process and ONE guy sneaks a base, well good for him and Lucy you got a lot splaining to do!

Is it all ways going to be the best thing? NO
Is it going to make the MA perfect? NO
Will it help shift fights and give low number/double teamed sides a moment to get there breath and a chance at a map? YES


Offline popeye

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Re: base capture quota
« Reply #69 on: February 15, 2018, 03:23:48 PM »
Actually, the guys in the mission will change sides to hunt the Rook that ruined their capture, and... side balancing!!  It works. :D
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Offline The Fugitive

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Re: base capture quota
« Reply #70 on: February 15, 2018, 03:26:32 PM »
Set a timer. Once the quota base has been captured you get 15 minutes to finish up any other captures in the works before the capture capability for that front is turned off.

Offline Kingpin

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Re: base capture quota
« Reply #71 on: February 15, 2018, 03:35:02 PM »
Say, Rooks are running a mission (yeah, right...) to capture a Knit base and have it almost WF with troops sitting by the map room when some other Rook sneaks a Knit base to push the capture percentage over the limit.  What happens to the Knit base that is almost WF?  The guys in the mission just shrug and RTB?

Excellent point!  Perhaps it could operate on a timer with players on that side getting a System message when it occurs:  "Rooks have exceeded Knight base quota.  Knight bases uncapturable in 5 minutes."  Something like that maybe?  At least the mission in progress gets a heads-up that way.

I wouldn't get my hopes up for this one, at least anytime soon, though.  It seems like it would require a fair amount of programming for HTC to change the capturable/uncapturable status for bases to be dependant on the capturing country.  The system would also have to run this routine and update the status of bases every time a base was captured.  That said, I do like the overall concept of the Wish.
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For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline Kingpin

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Re: base capture quota
« Reply #72 on: February 15, 2018, 03:38:05 PM »
Set a timer. Once the quota base has been captured you get 15 minutes to finish up any other captures in the works before the capture capability for that front is turned off.

I wasn't stealing your idea Fugi, honest! :) We both typed our replies at the same time.

 :salute
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline The Fugitive

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Re: base capture quota
« Reply #73 on: February 15, 2018, 05:06:25 PM »
I wasn't stealing your idea Fugi, honest! :) We both typed our replies at the same time.

 :salute

You need to learn to type faster!   :neener: