Author Topic: capturing uncapturable bases  (Read 910 times)

Offline molybdenum

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capturing uncapturable bases
« on: March 26, 2017, 03:45:58 PM »
How is this possible? A47 in SFMA map just got taken--which happened last time bish had that side of the map also. Wth? Is this a bug or is there some arcane way in which a normally uncapturable base can indeed be captured? Inquiring minds want to know!

Offline USCH

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Re: capturing uncapturable bases
« Reply #1 on: March 26, 2017, 04:19:09 PM »
when the rooks took A52 A47 for some reason became capturable (this was said to be fixed but clearly we need more work on it) also 46 (another uncapturable) became capturable when taking 47.

Offline USCH

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Re: capturing uncapturable bases
« Reply #2 on: March 26, 2017, 04:38:05 PM »
some needs to fix that because 46 just fell as well and conceivably the bish could be wiped out.

Offline Lusche

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Re: capturing uncapturable bases
« Reply #3 on: March 26, 2017, 04:49:50 PM »
When the last Rook has been vulched
And the last Bish base has been taken
Only then Knights will discover
That you can't eat your score

                             
                        -Cree Indian Wisdom  :old:




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Offline ONTOS

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Non capture bases
« Reply #4 on: March 26, 2017, 04:52:16 PM »
 How come non capture bases can and are being captured. :headscratch:

Offline ONTOS

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Re: Non capture bases
« Reply #5 on: March 26, 2017, 04:53:32 PM »
Sorry did not see other post on same thing.

Offline Lusche

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Re: Non capture bases
« Reply #6 on: March 26, 2017, 04:53:44 PM »
See the bug report entry ;)
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Offline scott66

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Re: capturing uncapturable bases
« Reply #7 on: March 26, 2017, 05:14:56 PM »
Most profound  :salute
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Offline 27th

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Re: capturing uncapturable bases
« Reply #8 on: March 26, 2017, 06:11:14 PM »
 :D

 :salute
27th

Offline WEZEL

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Re: capturing uncapturable bases
« Reply #9 on: March 26, 2017, 07:26:13 PM »
When the last Rook has been vulched
And the last Bish base has been taken
Only then Knights will discover
That you can't eat your score

                             
                        -Cree Indian Wisdom  :old:


 :rofl

Offline tuba515

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Re: capturing uncapturable bases
« Reply #10 on: March 26, 2017, 11:17:11 PM »
When we took 52 ,46 became captureable so we took it.  We were just as in shock as you were. And when we got the vbase next to it , it became uncaptureable again , but in the hands of the rooks not bish. So we had an uncaptureable field next to your city and hq... We enjoyed it ... But yes this needs to be addressed haha

Offline lyric1

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Re: capturing uncapturable bases
« Reply #11 on: March 26, 2017, 11:21:48 PM »
When we took 52 ,46 became captureable so we took it.  We were just as in shock as you were. And when we got the vbase next to it , it became uncaptureable again , but in the hands of the rooks not bish. So we had an uncaptureable field next to your city and hq... We enjoyed it ... But yes this needs to be addressed haha

Another glorious 49'r raid gaming the game.

Offline LocoMoto

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Re: capturing uncapturable bases
« Reply #12 on: March 26, 2017, 11:27:55 PM »
Bravo bravo :x

Offline lunatic1

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Re: capturing uncapturable bases
« Reply #13 on: March 27, 2017, 09:50:52 AM »
if this is happening then you need to post it in the bug forums-- which is where I think this post will end up.

and another question might be pertinent to ask is how and when and who told them they could attack it and win it.

if a country or a squad knew about it and didn't report it could be considered cheating. :bolt:
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Offline USCH

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Re: capturing uncapturable bases
« Reply #14 on: March 27, 2017, 09:53:44 AM »
When the base to the north was taken, the red (stop circle) disappeared. Making it look like any orher regular field. When it was taken the red circle/bar cam back.

Rhe field to the north was the ket to it happening.