I only had time for a quick tour around, luckily I had bustr on squad vox to answer any questions (perks of the job of being a pig

)
-Center Tank Area....going to be insane the hill right in the middle is going to be fun trying to take and defend, also provides some cover for the middle spawns so the long range snipers have to battle eachother first.
-Battleship....Well done HTC, it is a monster but it definitely doesn't seem like it's going to be unbalancing at all.
-The layout of the bases on the islands looks like it's going to force combat because 1. Troop and Town resupply isn't going to work 2. The distance to further back bases is much shorter so if you are getting overrun in the air you will have that base nice aND close to come in over top of attackers.
-Anyone who said the ship battles weren't going to be awesome on this map (Challenge) are just wrong, already watched 2 groups go at it near a base...really adds to the Naval warfare of the game
-The little things bustr added into the actual terrain...the hills and old volcanos and stuff, just really add to it, looking forward to a furball over top of them.
-HQs at the back of the map...honestly I think this works better for the guy who don't like that they are back there....definitely a semi easy NOE TU2 or Mossy mission could get in there with enough numbers.
Well Done Bustr, you got a lot of punches thrown at you on this but you took the good advice from a lot of people and made it into your own Master Piece. Thanks HTC for getting it out to us
Long Live The Grapefruit!!!
