Here it is...........................
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I ran it thru the Windows Debugger but I couldn't break it down due to the lack of access to the aceshigh11.exe symbols (have downloaded all the Win 7 SP1 symbols....both x86 & x64, on my storage SSD) but it did point to aceshigh11.exe as being the source after I ran the .ecxr extension.........
Working on interpreting the registers for more info.........................
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When I ran the other .dmp files that I have recorded from prior game dumps they pointed to the AMD drivers as the source............
This makes more sense that the issues would be mostly between Windows Dx11 API & the graphics card drivers (OS initiating TDR's on the GPU) w\ the only item from the game client perspective to consider is how the game client is interfacing\implementing the draw calls thru Dx11 API for the OS to then interpret to the graphics card drivers to instruct the GPU................
My 2 cents.....................
