Author Topic: Specular and Power values for bare aluminum  (Read 2481 times)

Offline Devil 505

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Re: Specular and Power values for bare aluminum
« Reply #15 on: June 15, 2017, 03:10:22 PM »
Appears to be a bug that works like an on off switch in certain views over water the lighting will change. Go back in cockpit view up all looks normal then click, it changes to like your screen shot.

Look at it staticly on land and it does not do that.

Hitech, this is the same problem we've been trying to get through to you an Skizzy for months. It affects light colors over any terrain.

It worked, somewhat. what I did was use a faded black layer over pure white to gauge the difference in change. I used 15% black and 20% black. While 20% black made for better whites in direct sunlight, the color looks far too gray at all other times. I now use a 15% black layer over any white - but washout is still an issue.


The wing stripes are done for the experiment - all other white markings are with 15% black. Each wing has a pure white section as a control and a faded black section directly against it. Left wing is 15% black and the right has 20% black.

At low light angles, the difference in tone is clear between the pure white and the sections with faded black.


at high angles, washout is still severe, but details are better retained in the black sections and the effect is progressively lessened the farther the tone shifts away from pure white.
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Offline hitech

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Re: Specular and Power values for bare aluminum
« Reply #16 on: June 15, 2017, 03:41:02 PM »
The  bug I am seeing goes away if post lighting is disabled.

HiTech

Offline Devil 505

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Re: Specular and Power values for bare aluminum
« Reply #17 on: June 15, 2017, 04:04:45 PM »
What I see gets worse with post lighting disabled.
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Offline oboe

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Re: Specular and Power values for bare aluminum
« Reply #18 on: June 15, 2017, 04:08:33 PM »
Well this is getting confusing.  I just set up the standard setting using my original spec and power maps for this skin, and took screenshots of POST lighting ENALBLE vs DISABLED.  My results concur with Hitech's observation.

Here's a composite image, showing the comparison:


Offline Devil 505

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Re: Specular and Power values for bare aluminum
« Reply #19 on: June 15, 2017, 04:26:26 PM »
What happens to the skin when you have it setup with the E, P, and S maps like you want it to look?
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Offline oboe

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Re: Specular and Power values for bare aluminum
« Reply #20 on: June 15, 2017, 04:54:33 PM »
The shot above has E, P, and S maps that are pretty close to final I think -- I used those in the video clip.   Unless I hear something drastic from HTC or one of you guys, I more satisfied than not.  I liked the way the sun reflection got wider and weaker on the silver-painted wingtop compared to the bare metal flaps and ailerons, where it was more intense.  I did want more focused glare on the edges of the panels, and I'll try to work toward that. 

But might as well wait until this bug is found and quashed before further tweaking.

Offline Vraciu

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Re: Specular and Power values for bare aluminum
« Reply #21 on: June 20, 2017, 03:49:06 PM »
That's my thinking.   I'm putting my metal skins on the shelf for now until we know for sure what we are dealing with.

Now to tweak the others some more. 
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Offline hitech

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Re: Specular and Power values for bare aluminum
« Reply #22 on: June 21, 2017, 08:50:50 AM »
That's my thinking.   I'm putting my metal skins on the shelf for now until we know for sure what we are dealing with.

Now to tweak the others some more.

Simply turn post lighting off. 

HiTech

Offline Vraciu

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Re: Specular and Power values for bare aluminum
« Reply #23 on: June 21, 2017, 11:36:11 PM »
Simply turn post lighting off. 

HiTech

Is this a temporary fix or a permanent one?   What does this accomplish exactly?

Turning off post lighting brings in other undesirable effects, IMO, particularly regarding anti-aliasing. 

I will try it, of course, but...
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Offline oboe

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Re: Specular and Power values for bare aluminum
« Reply #24 on: June 22, 2017, 06:28:12 AM »
I think you can still get anti-aliasing through your graphics card software. 

For example, in the Radeon software (name escapes me atm) I can set up a profile for "aceshigh9.exe" and select "Override Application settings" and then set my own level of AA.  I do this with Anisotropic Filtering, as well.

Offline hitech

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Re: Specular and Power values for bare aluminum
« Reply #25 on: June 23, 2017, 03:47:04 PM »
Is this a temporary fix or a permanent one?   What does this accomplish exactly?

Turning off post lighting brings in other undesirable effects, IMO, particularly regarding anti-aliasing. 

I will try it, of course, but...

It's only a temp fix for creating the skin, I'll fix the bug, it has to do with HDR adaptive brightness with post lighting enabled.

Offline Vraciu

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Re: Specular and Power values for bare aluminum
« Reply #26 on: June 23, 2017, 05:20:11 PM »
It's only a temp fix for creating the skin, I'll fix the bug, it has to do with HDR adaptive brightness with post lighting enabled.

Ah, roger that.   Thanks, HT.   :salute
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Offline Owlblink

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Re: Specular and Power values for bare aluminum
« Reply #27 on: June 25, 2017, 04:20:26 PM »
This likely to make it into the next big update or will it take some time to resolve? Just curious

 :salute
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